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	 a1907011b2
			
		
	
	
		a1907011b2
		
	
	
	
	
		
			
			This makes it so that "on_connected" always gets called first. Since accepted sockets are connected before construction, they have to manually set CSocket::m_connected.
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			724 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			724 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <LibCore/CLocalSocket.h>
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| #include <sys/socket.h>
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| #include <errno.h>
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| 
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| CLocalSocket::CLocalSocket(int fd, CObject* parent)
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|     : CSocket(CSocket::Type::Local, parent)
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| {
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|     // NOTE: This constructor is used by CLocalServer::accept(), so the socket is already connected.
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|     m_connected = true;
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|     set_fd(fd);
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|     set_mode(CIODevice::ReadWrite);
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|     set_error(0);
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| }
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| 
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| CLocalSocket::CLocalSocket(CObject* parent)
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|     : CSocket(CSocket::Type::Local, parent)
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| {
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|     int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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|     if (fd < 0) {
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|         set_error(errno);
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|     } else {
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|         set_fd(fd);
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|         set_mode(CIODevice::ReadWrite);
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|         set_error(0);
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|     }
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| }
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| 
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| CLocalSocket::~CLocalSocket()
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| {
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| }
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