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		7557f2db90
		
	
	
	
	
		
			
			When blocking a thread with a timeout we would previously allocate a Timer object. This removes the allocation for that Timer object.
		
			
				
	
	
		
			118 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Function.h>
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| #include <AK/InlineLinkedList.h>
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| #include <AK/NonnullRefPtr.h>
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| #include <AK/OwnPtr.h>
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| #include <AK/RefCounted.h>
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| #include <AK/Time.h>
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| #include <Kernel/Time/TimeManagement.h>
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| 
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| namespace Kernel {
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| 
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| TYPEDEF_DISTINCT_ORDERED_ID(u64, TimerId);
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| 
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| class Timer : public RefCounted<Timer>
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|     , public InlineLinkedListNode<Timer> {
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|     friend class TimerQueue;
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|     friend class InlineLinkedListNode<Timer>;
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| 
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| public:
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|     void setup(clockid_t clock_id, Time expires, Function<void()>&& callback)
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|     {
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|         VERIFY(!is_queued());
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|         m_clock_id = clock_id;
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|         m_expires = expires;
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|         m_callback = move(callback);
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|     }
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| 
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|     ~Timer()
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|     {
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|         VERIFY(!is_queued());
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|     }
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| 
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|     Time remaining() const;
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| 
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| private:
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|     TimerId m_id;
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|     clockid_t m_clock_id;
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|     Time m_expires;
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|     Time m_remaining {};
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|     Function<void()> m_callback;
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|     Timer* m_next { nullptr };
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|     Timer* m_prev { nullptr };
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|     Atomic<bool, AK::MemoryOrder::memory_order_relaxed> m_queued { false };
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| 
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|     bool operator<(const Timer& rhs) const
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|     {
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|         return m_expires < rhs.m_expires;
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|     }
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|     bool operator>(const Timer& rhs) const
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|     {
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|         return m_expires > rhs.m_expires;
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|     }
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|     bool operator==(const Timer& rhs) const
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|     {
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|         return m_id == rhs.m_id;
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|     }
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|     bool is_queued() const { return m_queued; }
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|     void set_queued(bool queued) { m_queued = queued; }
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|     Time now(bool) const;
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| };
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| 
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| class TimerQueue {
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|     friend class Timer;
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| 
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| public:
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|     TimerQueue();
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|     static TimerQueue& the();
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| 
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|     TimerId add_timer(NonnullRefPtr<Timer>&&);
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|     bool add_timer_without_id(NonnullRefPtr<Timer>, clockid_t, const Time&, Function<void()>&&);
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|     TimerId add_timer(clockid_t, const Time& timeout, Function<void()>&& callback);
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|     bool cancel_timer(TimerId id);
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|     bool cancel_timer(Timer&);
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|     bool cancel_timer(NonnullRefPtr<Timer>&& timer)
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|     {
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|         return cancel_timer(*move(timer));
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|     }
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|     void fire();
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| 
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| private:
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|     struct Queue {
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|         InlineLinkedList<Timer> list;
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|         Time next_timer_due {};
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|     };
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|     void remove_timer_locked(Queue&, Timer&);
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|     void update_next_timer_due(Queue&);
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|     void add_timer_locked(NonnullRefPtr<Timer>);
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| 
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|     Queue& queue_for_timer(Timer& timer)
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|     {
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|         switch (timer.m_clock_id) {
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|         case CLOCK_MONOTONIC:
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|         case CLOCK_MONOTONIC_COARSE:
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|         case CLOCK_MONOTONIC_RAW:
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|             return m_timer_queue_monotonic;
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|         case CLOCK_REALTIME:
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|         case CLOCK_REALTIME_COARSE:
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|             return m_timer_queue_realtime;
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|         default:
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|             VERIFY_NOT_REACHED();
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|         }
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|     }
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| 
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|     u64 m_timer_id_count { 0 };
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|     u64 m_ticks_per_second { 0 };
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|     Queue m_timer_queue_monotonic;
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|     Queue m_timer_queue_realtime;
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|     InlineLinkedList<Timer> m_timers_executing;
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| };
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| 
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| }
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