mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 02:52:43 +00:00 
			
		
		
		
	 1682f0b760
			
		
	
	
		1682f0b760
		
	
	
	
	
		
			
			SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
		
			
				
	
	
		
			271 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2020, the SerenityOS developers.
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <AK/Optional.h>
 | |
| #include <AK/String.h>
 | |
| #include <LibChess/Chess.h>
 | |
| #include <LibCore/Event.h>
 | |
| 
 | |
| namespace Chess::UCI {
 | |
| 
 | |
| class Command : public Core::Event {
 | |
| public:
 | |
|     enum Type {
 | |
|         // GUI to engine commands.
 | |
|         UCI = 12000,
 | |
|         Debug,
 | |
|         IsReady,
 | |
|         SetOption,
 | |
|         Register,
 | |
|         UCINewGame,
 | |
|         Position,
 | |
|         Go,
 | |
|         Stop,
 | |
|         PonderHit,
 | |
|         Quit,
 | |
|         // Engine to GUI commands.
 | |
|         Id,
 | |
|         UCIOk,
 | |
|         ReadyOk,
 | |
|         BestMove,
 | |
|         CopyProtection,
 | |
|         Registration,
 | |
|         Info,
 | |
|         Option,
 | |
|     };
 | |
| 
 | |
|     explicit Command(Type type)
 | |
|         : Core::Event(type)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     virtual String to_string() const = 0;
 | |
| 
 | |
|     virtual ~Command() { }
 | |
| };
 | |
| 
 | |
| class UCICommand : public Command {
 | |
| public:
 | |
|     explicit UCICommand()
 | |
|         : Command(Command::Type::UCI)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static UCICommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| };
 | |
| 
 | |
| class DebugCommand : public Command {
 | |
| public:
 | |
|     enum class Flag {
 | |
|         On,
 | |
|         Off
 | |
|     };
 | |
| 
 | |
|     explicit DebugCommand(Flag flag)
 | |
|         : Command(Command::Type::Debug)
 | |
|         , m_flag(flag)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static DebugCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     Flag flag() const { return m_flag; }
 | |
| 
 | |
| private:
 | |
|     Flag m_flag;
 | |
| };
 | |
| 
 | |
| class IsReadyCommand : public Command {
 | |
| public:
 | |
|     explicit IsReadyCommand()
 | |
|         : Command(Command::Type::IsReady)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static IsReadyCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| };
 | |
| 
 | |
| class SetOptionCommand : public Command {
 | |
| public:
 | |
|     explicit SetOptionCommand(const StringView& name, Optional<String> value = {})
 | |
|         : Command(Command::Type::SetOption)
 | |
|         , m_name(name)
 | |
|         , m_value(value)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static SetOptionCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     const String& name() const { return m_name; }
 | |
|     const Optional<String>& value() const { return m_value; }
 | |
| 
 | |
| private:
 | |
|     String m_name;
 | |
|     Optional<String> m_value;
 | |
| };
 | |
| 
 | |
| class PositionCommand : public Command {
 | |
| public:
 | |
|     explicit PositionCommand(const Optional<String>& fen, const Vector<Chess::Move>& moves)
 | |
|         : Command(Command::Type::Position)
 | |
|         , m_fen(fen)
 | |
|         , m_moves(moves)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static PositionCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     const Optional<String>& fen() const { return m_fen; }
 | |
|     const Vector<Chess::Move>& moves() const { return m_moves; }
 | |
| 
 | |
| private:
 | |
|     Optional<String> m_fen;
 | |
|     Vector<Chess::Move> m_moves;
 | |
| };
 | |
| 
 | |
| class GoCommand : public Command {
 | |
| public:
 | |
|     explicit GoCommand()
 | |
|         : Command(Command::Type::Go)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static GoCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     Optional<Vector<Chess::Move>> searchmoves;
 | |
|     bool ponder { false };
 | |
|     Optional<int> wtime;
 | |
|     Optional<int> btime;
 | |
|     Optional<int> winc;
 | |
|     Optional<int> binc;
 | |
|     Optional<int> movestogo;
 | |
|     Optional<int> depth;
 | |
|     Optional<int> nodes;
 | |
|     Optional<int> mate;
 | |
|     Optional<int> movetime;
 | |
|     bool infinite { false };
 | |
| };
 | |
| 
 | |
| class StopCommand : public Command {
 | |
| public:
 | |
|     explicit StopCommand()
 | |
|         : Command(Command::Type::Stop)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static StopCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| };
 | |
| 
 | |
| class IdCommand : public Command {
 | |
| public:
 | |
|     enum class Type {
 | |
|         Name,
 | |
|         Author,
 | |
|     };
 | |
| 
 | |
|     explicit IdCommand(Type field_type, const StringView& value)
 | |
|         : Command(Command::Type::Id)
 | |
|         , m_field_type(field_type)
 | |
|         , m_value(value)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static IdCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     Type field_type() const { return m_field_type; }
 | |
|     const String& value() const { return m_value; }
 | |
| 
 | |
| private:
 | |
|     Type m_field_type;
 | |
|     String m_value;
 | |
| };
 | |
| 
 | |
| class UCIOkCommand : public Command {
 | |
| public:
 | |
|     explicit UCIOkCommand()
 | |
|         : Command(Command::Type::UCIOk)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static UCIOkCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| };
 | |
| 
 | |
| class ReadyOkCommand : public Command {
 | |
| public:
 | |
|     explicit ReadyOkCommand()
 | |
|         : Command(Command::Type::ReadyOk)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static ReadyOkCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| };
 | |
| 
 | |
| class BestMoveCommand : public Command {
 | |
| public:
 | |
|     explicit BestMoveCommand(const Chess::Move& move)
 | |
|         : Command(Command::Type::BestMove)
 | |
|         , m_move(move)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static BestMoveCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     Chess::Move move() const { return m_move; }
 | |
| 
 | |
| private:
 | |
|     Chess::Move m_move;
 | |
| };
 | |
| 
 | |
| class InfoCommand : public Command {
 | |
| public:
 | |
|     explicit InfoCommand()
 | |
|         : Command(Command::Type::BestMove)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     static InfoCommand from_string(const StringView& command);
 | |
| 
 | |
|     virtual String to_string() const;
 | |
| 
 | |
|     Optional<int> depth;
 | |
|     Optional<int> seldepth;
 | |
|     Optional<int> time;
 | |
|     Optional<int> nodes;
 | |
|     Optional<Vector<Chess::Move>> pv;
 | |
|     // FIXME: Add multipv.
 | |
|     Optional<int> score_cp;
 | |
|     Optional<int> score_mate;
 | |
|     // FIXME: Add score bounds.
 | |
|     Optional<Chess::Move> currmove;
 | |
|     Optional<int> currmove_number;
 | |
|     // FIXME: Add additional fields.
 | |
| };
 | |
| 
 | |
| }
 |