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	 49f5767789
			
		
	
	
		49f5767789
		
	
	
	
	
		
			
			This patch adds a visibility state to GUI::Action. All actions default to being visible. When invisible, they do not show up in toolbars on menus (and importantly, they don't occupy any space). This can be used to hide/show context-sensitive actions dynamically without rebuilding menus and toolbars. Thanks to Tim Slater for assuming that action visibility was a thing, which gave me a reason to implement it! :^)
		
			
				
	
	
		
			88 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/DeprecatedString.h>
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| #include <AK/Function.h>
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| #include <LibGfx/Forward.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace WindowServer {
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| 
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| class Menu;
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| 
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| class MenuItem {
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| public:
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|     enum Type {
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|         None,
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|         Text,
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|         Separator,
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|     };
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| 
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|     MenuItem(Menu&, unsigned identifier, DeprecatedString const& text, DeprecatedString const& shortcut_text = {}, bool enabled = true, bool visible = true, bool checkable = false, bool checked = false, Gfx::Bitmap const* icon = nullptr);
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|     MenuItem(Menu&, Type);
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|     ~MenuItem() = default;
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| 
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|     Type type() const { return m_type; }
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| 
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|     bool is_enabled() const { return m_enabled; }
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|     void set_enabled(bool);
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| 
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|     bool is_visible() const { return m_visible; }
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|     void set_visible(bool);
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| 
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|     bool is_checkable() const { return m_checkable; }
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|     void set_checkable(bool checkable) { m_checkable = checkable; }
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| 
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|     bool is_checked() const { return m_checked; }
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|     void set_checked(bool);
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| 
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|     bool is_default() const { return m_default; }
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|     void set_default(bool);
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| 
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|     DeprecatedString text() const { return m_text; }
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|     void set_text(DeprecatedString text) { m_text = move(text); }
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| 
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|     DeprecatedString shortcut_text() const { return m_shortcut_text; }
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|     void set_shortcut_text(DeprecatedString text) { m_shortcut_text = move(text); }
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| 
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|     void set_rect(Gfx::IntRect const& rect) { m_rect = rect; }
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|     Gfx::IntRect rect() const;
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| 
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|     unsigned identifier() const { return m_identifier; }
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| 
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|     Gfx::Bitmap const* icon() const { return m_icon; }
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|     void set_icon(Gfx::Bitmap const*);
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| 
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|     bool is_submenu() const { return m_submenu_id != -1; }
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|     int submenu_id() const { return m_submenu_id; }
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|     void set_submenu_id(int submenu_id) { m_submenu_id = submenu_id; }
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| 
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|     Menu* submenu();
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|     Menu const* submenu() const;
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| 
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|     bool is_exclusive() const { return m_exclusive; }
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|     void set_exclusive(bool exclusive) { m_exclusive = exclusive; }
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| 
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| private:
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|     Menu& m_menu;
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|     Type m_type { None };
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|     bool m_enabled { true };
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|     bool m_visible { true };
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|     bool m_checkable { false };
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|     bool m_checked { false };
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|     bool m_default { false };
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|     unsigned m_identifier { 0 };
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|     DeprecatedString m_text;
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|     DeprecatedString m_shortcut_text;
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|     Gfx::IntRect m_rect;
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|     RefPtr<Gfx::Bitmap> m_icon;
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|     int m_submenu_id { -1 };
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|     bool m_exclusive { false };
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| };
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| 
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| }
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