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	 13e9947b4b
			
		
	
	
		13e9947b4b
		
	
	
	
	
		
			
			In case of possible framebuffer mapping overflow, just fallback to the safe mode-setting of the DisplayConnector, because in that state we know for sure that we can map a usable framebuffer (otherwise it is a bug in the Kernel, and not WindowServer).
		
			
				
	
	
		
			53 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "ScreenLayout.h"
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| #include <AK/Error.h>
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| #include <AK/Span.h>
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| #include <LibGfx/Color.h>
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| #include <sys/ioctl_numbers.h>
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| 
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| namespace WindowServer {
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| 
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| // Handles low-level device interfacing for the screen.
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| // ScreenBackend is a thin transparent wrapper around framebuffer-related data which is responsible for setting up this data,
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| // tearing it down, changing its properties like size, and performing flushes.
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| // The screen is intended to directly access the members to perform its function, but it only ever reads from anything
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| // except the data in the framebuffer memory.
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| class ScreenBackend {
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| public:
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|     virtual ~ScreenBackend() = default;
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| 
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|     virtual ErrorOr<void> open() = 0;
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| 
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|     virtual void set_head_buffer(int index) = 0;
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| 
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|     virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, Span<FBRect const> rects) = 0;
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| 
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|     virtual ErrorOr<void> unmap_framebuffer() = 0;
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|     virtual ErrorOr<void> map_framebuffer() = 0;
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| 
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|     virtual ErrorOr<void> flush_framebuffer() = 0;
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| 
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|     virtual ErrorOr<void> set_head_mode_setting(GraphicsHeadModeSetting) = 0;
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|     virtual ErrorOr<void> set_safe_head_mode_setting() = 0;
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|     virtual ErrorOr<GraphicsHeadModeSetting> get_head_mode_setting() = 0;
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| 
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|     bool m_can_device_flush_buffers { true };
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|     bool m_can_device_flush_entire_framebuffer { true };
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|     bool m_can_set_head_buffer { false };
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| 
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|     Gfx::ARGB32* m_framebuffer { nullptr };
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|     size_t m_size_in_bytes { 0 };
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|     size_t m_max_size_in_bytes { 0 };
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|     size_t m_back_buffer_offset { 0 };
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| 
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|     int m_pitch { 0 };
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| };
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| 
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| }
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