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serenity/Userland/DevTools/HackStudio/Dialogs/NewProjectDialog.h
Nick Vella b671577223 HackStudio: Project templates and New Project dialog
This commit adds a simple project template system to HackStudio,
as well as a pretty New Project dialog, inspired by early VS.NET
and MS Office.
2021-02-13 19:49:30 +01:00

79 lines
2.6 KiB
C++

/*
* Copyright (c) 2021, Nick Vella <nick@nxk.io>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ProjectTemplatesModel.h"
#include <DevTools/HackStudio/ProjectTemplate.h>
#include <AK/Result.h>
#include <AK/Vector.h>
#include <LibGUI/Button.h>
#include <LibGUI/Dialog.h>
#include <LibGUI/Label.h>
#include <LibGUI/TextBox.h>
namespace HackStudio {
class NewProjectDialog : public GUI::Dialog {
C_OBJECT(NewProjectDialog);
public:
static int show(GUI::Window* parent_window);
Optional<String> created_project_path() const { return m_created_project_path; }
private:
NewProjectDialog(GUI::Window* parent);
virtual ~NewProjectDialog() override;
void update_dialog();
Optional<String> get_available_project_name();
Optional<String> get_project_full_path();
void do_create_project();
RefPtr<ProjectTemplate> selected_template();
NonnullRefPtr<ProjectTemplatesModel> m_model;
bool m_input_valid { false };
RefPtr<GUI::Widget> m_icon_view_container;
RefPtr<GUI::IconView> m_icon_view;
RefPtr<GUI::Label> m_description_label;
RefPtr<GUI::TextBox> m_name_input;
RefPtr<GUI::TextBox> m_create_in_input;
RefPtr<GUI::Label> m_full_path_label;
RefPtr<GUI::Button> m_ok_button;
RefPtr<GUI::Button> m_cancel_button;
RefPtr<GUI::Button> m_browse_button;
Optional<String> m_created_project_path;
};
}