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		ecd163bdf1
		
	
	
	
	
		
			
			No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
		
			
				
	
	
		
			18 lines
		
	
	
	
		
			492 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
	
		
			492 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "WebAssemblyModulePrototype.h"
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| #include <LibWeb/WebAssembly/WebAssemblyModuleObject.h>
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| 
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| namespace Web::Bindings {
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| 
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| WebAssemblyModuleObject::WebAssemblyModuleObject(JS::Realm& realm, size_t index)
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|     : Object(static_cast<WindowObject&>(realm.global_object()).ensure_web_prototype<WebAssemblyModulePrototype>("WebAssemblyModulePrototype"))
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|     , m_index(index)
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| {
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| }
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| 
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| }
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