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			50 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Error.h>
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| #include <AK/NonnullRefPtr.h>
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| #include <AK/Optional.h>
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| #include <AK/OwnPtr.h>
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| #include <AK/RefCounted.h>
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| #include <AK/RefPtr.h>
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| #include <AK/String.h>
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| #include <AK/StringView.h>
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| #include <AK/Vector.h>
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| #include <LibGL/GL/gl.h>
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| #include <LibGLSL/ObjectFile.h>
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| 
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| namespace GL {
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| 
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| class Shader final : public RefCounted<Shader> {
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| public:
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|     static NonnullRefPtr<Shader> create(GLenum shader_type);
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| 
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|     void clear_sources() { m_sources.clear(); }
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|     ErrorOr<void> add_source(StringView source_code);
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|     ErrorOr<void> compile();
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|     GLenum type() const { return m_type; }
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|     bool compile_status() const { return m_compile_status; }
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|     GLSL::ObjectFile const* object_file() const { return m_object_file.ptr(); }
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| 
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|     size_t info_log_length() const;
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|     size_t combined_source_length() const;
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| 
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| private:
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|     explicit Shader(GLenum shader_type)
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|         : m_type { shader_type }
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|     {
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|     }
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| 
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|     Vector<String> m_sources;
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|     GLenum m_type;
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|     bool m_compile_status { false };
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|     Optional<String> m_info_log;
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|     OwnPtr<GLSL::ObjectFile> m_object_file;
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| };
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| 
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| }
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