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serenity/Kernel/Graphics/VirtIOGPU/GraphicsAdapter.cpp
Liav A aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00

58 lines
1.7 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/Bus/PCI/IDs.h>
#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Graphics/VirtIOGPU/GPU.h>
#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
namespace Kernel::Graphics::VirtIOGPU {
NonnullRefPtr<GraphicsAdapter> GraphicsAdapter::initialize(PCI::Address base_address)
{
VERIFY(PCI::get_id(base_address).vendor_id == PCI::VendorID::VirtIO);
return adopt_ref(*new GraphicsAdapter(base_address));
}
GraphicsAdapter::GraphicsAdapter(PCI::Address base_address)
: PCI::Device(base_address)
{
m_gpu_device = adopt_ref(*new GPU(base_address)).leak_ref();
}
void GraphicsAdapter::initialize_framebuffer_devices()
{
dbgln_if(VIRTIO_DEBUG, "GPU: Initializing framebuffer devices");
VERIFY(!m_created_framebuffer_devices);
m_gpu_device->create_framebuffer_devices();
m_created_framebuffer_devices = true;
// FIXME: This is a very wrong way to do this...
GraphicsManagement::the().m_console = m_gpu_device->default_console();
}
void GraphicsAdapter::enable_consoles()
{
dbgln_if(VIRTIO_DEBUG, "GPU: Enabling consoles");
m_gpu_device->for_each_framebuffer([&](auto& framebuffer, auto& console) {
framebuffer.deactivate_writes();
console.enable();
return IterationDecision::Continue;
});
}
void GraphicsAdapter::disable_consoles()
{
dbgln_if(VIRTIO_DEBUG, "GPU: Disabling consoles");
m_gpu_device->for_each_framebuffer([&](auto& framebuffer, auto& console) {
console.disable();
framebuffer.activate_writes();
return IterationDecision::Continue;
});
}
}