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![]() Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^) |
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.. | ||
WebAssemblyInstanceConstructor.cpp | ||
WebAssemblyInstanceConstructor.h | ||
WebAssemblyInstanceObject.cpp | ||
WebAssemblyInstanceObject.h | ||
WebAssemblyInstanceObjectPrototype.cpp | ||
WebAssemblyInstanceObjectPrototype.h | ||
WebAssemblyMemoryConstructor.cpp | ||
WebAssemblyMemoryConstructor.h | ||
WebAssemblyMemoryPrototype.cpp | ||
WebAssemblyMemoryPrototype.h | ||
WebAssemblyModuleConstructor.cpp | ||
WebAssemblyModuleConstructor.h | ||
WebAssemblyModuleObject.cpp | ||
WebAssemblyModuleObject.h | ||
WebAssemblyModulePrototype.h | ||
WebAssemblyObject.cpp | ||
WebAssemblyObject.h | ||
WebAssemblyTableConstructor.cpp | ||
WebAssemblyTableConstructor.h | ||
WebAssemblyTableObject.cpp | ||
WebAssemblyTableObject.h | ||
WebAssemblyTablePrototype.cpp | ||
WebAssemblyTablePrototype.h |