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serenity/Userland/DevTools/HackStudio/Debugger/Debugger.h
Itamar 47f5a3ea9a HackStudio: Add 'pause debuggee' button
This button sends a SIGSTOP to the debugged process, which pauses it.
The debuggee can be resumed with the 'continue' button.
2023-02-24 19:09:27 +01:00

140 lines
4.7 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "BreakpointCallback.h"
#include <AK/Function.h>
#include <AK/LexicalPath.h>
#include <AK/Vector.h>
#include <LibDebug/DebugSession.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
namespace HackStudio {
class Debugger {
public:
static Debugger& the();
enum class HasControlPassedToUser {
No,
Yes,
};
static void initialize(
DeprecatedString source_root,
Function<HasControlPassedToUser(PtraceRegisters const&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback,
Function<void(float)> on_initialization_progress);
static bool is_initialized();
void on_breakpoint_change(DeprecatedString const& file, size_t line, BreakpointChange change_type);
bool set_execution_position(DeprecatedString const& file, size_t line);
void set_executable_path(DeprecatedString const& path) { m_executable_path = path; }
void set_source_root(DeprecatedString const& source_root) { m_source_root = source_root; }
void set_pid_to_attach(pid_t pid) { m_pid_to_attach = pid; }
Debug::DebugSession* session() { return m_debug_session.ptr(); }
void stop();
// Thread entry point
static intptr_t start_static();
pthread_mutex_t* continue_mutex() { return &m_ui_action_mutex; }
pthread_cond_t* continue_cond() { return &m_ui_action_cond; }
enum class DebuggerAction {
Continue,
SourceSingleStep,
SourceStepOut,
SourceStepOver,
Exit,
};
void set_requested_debugger_action(DebuggerAction);
void reset_breakpoints() { m_breakpoints.clear(); }
void set_child_setup_callback(Function<ErrorOr<void>()> callback) { m_child_setup_callback = move(callback); }
void stop_debuggee();
private:
class DebuggingState {
public:
enum State {
Normal, // Continue normally until we hit a breakpoint / program terminates
SingleStepping,
SteppingOut,
SteppingOver,
};
State get() const { return m_state; }
void set_normal();
void set_single_stepping(Debug::DebugInfo::SourcePosition original_source_position);
void set_stepping_out() { m_state = State::SteppingOut; }
void set_stepping_over() { m_state = State::SteppingOver; }
bool should_stop_single_stepping(Debug::DebugInfo::SourcePosition const& current_source_position) const;
void clear_temporary_breakpoints();
void add_temporary_breakpoint(FlatPtr address);
Vector<FlatPtr> const& temporary_breakpoints() const { return m_addresses_of_temporary_breakpoints; }
private:
State m_state { Normal };
Optional<Debug::DebugInfo::SourcePosition> m_original_source_position; // The source position at which we started the current single step
Vector<FlatPtr> m_addresses_of_temporary_breakpoints;
};
explicit Debugger(
DeprecatedString source_root,
Function<HasControlPassedToUser(PtraceRegisters const&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback,
Function<void(float)> on_initialization_progress);
Debug::DebugInfo::SourcePosition create_source_position(DeprecatedString const& file, size_t line);
void start();
int debugger_loop(Debug::DebugSession::DesiredInitialDebugeeState);
void remove_temporary_breakpoints();
void do_step_out(PtraceRegisters const&);
void do_step_over(PtraceRegisters const&);
void insert_temporary_breakpoint(FlatPtr address);
void insert_temporary_breakpoint_at_return_address(PtraceRegisters const&);
struct CreateDebugSessionResult {
NonnullOwnPtr<Debug::DebugSession> session;
Debug::DebugSession::DesiredInitialDebugeeState initial_state { Debug::DebugSession::Stopped };
};
CreateDebugSessionResult create_debug_session();
OwnPtr<Debug::DebugSession> m_debug_session;
DeprecatedString m_source_root;
DebuggingState m_state;
pthread_mutex_t m_ui_action_mutex {};
pthread_cond_t m_ui_action_cond {};
DebuggerAction m_requested_debugger_action { DebuggerAction::Continue };
Vector<Debug::DebugInfo::SourcePosition> m_breakpoints;
DeprecatedString m_executable_path;
Optional<pid_t> m_pid_to_attach;
Function<HasControlPassedToUser(PtraceRegisters const&)> m_on_stopped_callback;
Function<void()> m_on_continue_callback;
Function<void()> m_on_exit_callback;
Function<ErrorOr<void>()> m_child_setup_callback;
Function<void(float)> m_on_initialization_progress;
};
}