mirror of
https://github.com/RGBCube/serenity
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176 lines
3.3 KiB
C++
176 lines
3.3 KiB
C++
#pragma once
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#include <AK/Types.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/CircularQueue.h>
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#include <VirtualFileSystem/CharacterDevice.h>
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#include "IRQHandler.h"
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class KeyboardClient;
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enum KeyCode : byte {
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Key_Invalid = 0,
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Key_Escape,
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Key_Tab,
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Key_Backspace,
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Key_Return,
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Key_Insert,
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Key_Delete,
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Key_PrintScreen,
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Key_SysRq,
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Key_Home,
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Key_End,
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Key_Left,
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Key_Up,
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Key_Right,
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Key_Down,
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Key_PageUp,
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Key_PageDown,
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Key_Shift,
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Key_Control,
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Key_Alt,
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Key_CapsLock,
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Key_NumLock,
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Key_ScrollLock,
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Key_F1,
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Key_F2,
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Key_F3,
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Key_F4,
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Key_F5,
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Key_F6,
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Key_F7,
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Key_F8,
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Key_F9,
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Key_F10,
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Key_F11,
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Key_F12,
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Key_Space,
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Key_ExclamationPoint,
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Key_DoubleQuote,
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Key_Hashtag,
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Key_Dollar,
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Key_Percent,
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Key_Ampersand,
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Key_Apostrophe,
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Key_LeftParen,
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Key_RightParen,
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Key_Asterisk,
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Key_Plus,
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Key_Comma,
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Key_Minus,
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Key_Period,
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Key_Slash,
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Key_0,
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Key_1,
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Key_2,
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Key_3,
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Key_4,
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Key_5,
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Key_6,
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Key_7,
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Key_8,
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Key_9,
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Key_Colon,
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Key_Semicolon,
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Key_LessThan,
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Key_Equal,
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Key_GreaterThan,
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Key_QuestionMark,
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Key_AtSign,
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Key_A,
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Key_B,
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Key_C,
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Key_D,
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Key_E,
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Key_F,
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Key_G,
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Key_H,
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Key_I,
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Key_J,
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Key_K,
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Key_L,
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Key_M,
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Key_N,
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Key_O,
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Key_P,
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Key_Q,
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Key_R,
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Key_S,
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Key_T,
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Key_U,
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Key_V,
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Key_W,
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Key_X,
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Key_Y,
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Key_Z,
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Key_LeftBracket,
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Key_RightBracket,
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Key_Backslash,
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Key_Circumflex,
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Key_Underscore,
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Key_LeftBrace,
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Key_RightBrace,
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Key_Pipe,
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Key_Tilde,
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Key_Backtick,
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};
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class Keyboard final : public IRQHandler, public CharacterDevice {
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AK_MAKE_ETERNAL
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public:
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enum Modifier {
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Mod_Alt = 0x01,
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Mod_Ctrl = 0x02,
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Mod_Shift = 0x04,
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Is_Press = 0x80,
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};
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struct Event {
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KeyCode key { Key_Invalid };
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byte character { 0 };
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byte flags { 0 };
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bool alt() const { return flags & Mod_Alt; }
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bool ctrl() const { return flags & Mod_Ctrl; }
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bool shift() const { return flags & Mod_Shift; }
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bool is_press() const { return flags & Is_Press; }
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};
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static Keyboard& the() PURE;
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virtual ~Keyboard() override;
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Keyboard();
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void set_client(KeyboardClient* client) { m_client = client; }
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// ^CharacterDevice
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virtual ssize_t read(Process&, byte* buffer, size_t) override;
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virtual bool can_read(Process&) const override;
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virtual ssize_t write(Process&, const byte* buffer, size_t) override;
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virtual bool can_write(Process&) const override { return true; }
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private:
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// ^IRQHandler
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virtual void handle_irq() override;
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// ^CharacterDevice
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virtual const char* class_name() const override { return "Keyboard"; }
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void key_state_changed(byte raw, bool pressed);
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void update_modifier(byte modifier, bool state)
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{
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if (state)
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m_modifiers |= modifier;
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else
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m_modifiers &= ~modifier;
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}
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KeyboardClient* m_client { nullptr };
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CircularQueue<Event, 16> m_queue;
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byte m_modifiers { 0 };
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};
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class KeyboardClient {
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public:
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virtual ~KeyboardClient();
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virtual void on_key_pressed(Keyboard::Event) = 0;
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};
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