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serenity/Kernel/Keyboard.h
2019-01-21 07:27:26 +01:00

176 lines
3.3 KiB
C++

#pragma once
#include <AK/Types.h>
#include <AK/DoublyLinkedList.h>
#include <AK/CircularQueue.h>
#include <VirtualFileSystem/CharacterDevice.h>
#include "IRQHandler.h"
class KeyboardClient;
enum KeyCode : byte {
Key_Invalid = 0,
Key_Escape,
Key_Tab,
Key_Backspace,
Key_Return,
Key_Insert,
Key_Delete,
Key_PrintScreen,
Key_SysRq,
Key_Home,
Key_End,
Key_Left,
Key_Up,
Key_Right,
Key_Down,
Key_PageUp,
Key_PageDown,
Key_Shift,
Key_Control,
Key_Alt,
Key_CapsLock,
Key_NumLock,
Key_ScrollLock,
Key_F1,
Key_F2,
Key_F3,
Key_F4,
Key_F5,
Key_F6,
Key_F7,
Key_F8,
Key_F9,
Key_F10,
Key_F11,
Key_F12,
Key_Space,
Key_ExclamationPoint,
Key_DoubleQuote,
Key_Hashtag,
Key_Dollar,
Key_Percent,
Key_Ampersand,
Key_Apostrophe,
Key_LeftParen,
Key_RightParen,
Key_Asterisk,
Key_Plus,
Key_Comma,
Key_Minus,
Key_Period,
Key_Slash,
Key_0,
Key_1,
Key_2,
Key_3,
Key_4,
Key_5,
Key_6,
Key_7,
Key_8,
Key_9,
Key_Colon,
Key_Semicolon,
Key_LessThan,
Key_Equal,
Key_GreaterThan,
Key_QuestionMark,
Key_AtSign,
Key_A,
Key_B,
Key_C,
Key_D,
Key_E,
Key_F,
Key_G,
Key_H,
Key_I,
Key_J,
Key_K,
Key_L,
Key_M,
Key_N,
Key_O,
Key_P,
Key_Q,
Key_R,
Key_S,
Key_T,
Key_U,
Key_V,
Key_W,
Key_X,
Key_Y,
Key_Z,
Key_LeftBracket,
Key_RightBracket,
Key_Backslash,
Key_Circumflex,
Key_Underscore,
Key_LeftBrace,
Key_RightBrace,
Key_Pipe,
Key_Tilde,
Key_Backtick,
};
class Keyboard final : public IRQHandler, public CharacterDevice {
AK_MAKE_ETERNAL
public:
enum Modifier {
Mod_Alt = 0x01,
Mod_Ctrl = 0x02,
Mod_Shift = 0x04,
Is_Press = 0x80,
};
struct Event {
KeyCode key { Key_Invalid };
byte character { 0 };
byte flags { 0 };
bool alt() const { return flags & Mod_Alt; }
bool ctrl() const { return flags & Mod_Ctrl; }
bool shift() const { return flags & Mod_Shift; }
bool is_press() const { return flags & Is_Press; }
};
static Keyboard& the() PURE;
virtual ~Keyboard() override;
Keyboard();
void set_client(KeyboardClient* client) { m_client = client; }
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t) override;
virtual bool can_read(Process&) const override;
virtual ssize_t write(Process&, const byte* buffer, size_t) override;
virtual bool can_write(Process&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual const char* class_name() const override { return "Keyboard"; }
void key_state_changed(byte raw, bool pressed);
void update_modifier(byte modifier, bool state)
{
if (state)
m_modifiers |= modifier;
else
m_modifiers &= ~modifier;
}
KeyboardClient* m_client { nullptr };
CircularQueue<Event, 16> m_queue;
byte m_modifiers { 0 };
};
class KeyboardClient {
public:
virtual ~KeyboardClient();
virtual void on_key_pressed(Keyboard::Event) = 0;
};