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This is necessary to allow transferring frame buffers larger than ~500x500 pixels back to user space. Until the buffer management is improved this allows us to at least test the existing game ports. |
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| .. | ||
| Console.cpp | ||
| Console.h | ||
| DisplayConnector.cpp | ||
| DisplayConnector.h | ||
| GPU3DDevice.cpp | ||
| GPU3DDevice.h | ||
| GraphicsAdapter.cpp | ||
| GraphicsAdapter.h | ||
| Protocol.h | ||