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			68 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022-2023, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Function.h>
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| #include <LibCore/Forward.h>
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| 
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| namespace Core {
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| 
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| class EventLoopImplementation;
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| class ThreadEventQueue;
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| 
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| class EventLoopManager {
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| public:
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|     static EventLoopManager& the();
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|     static void install(EventLoopManager&);
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| 
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|     virtual ~EventLoopManager();
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| 
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|     virtual NonnullOwnPtr<EventLoopImplementation> make_implementation() = 0;
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| 
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|     virtual int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible) = 0;
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|     virtual bool unregister_timer(int timer_id) = 0;
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| 
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|     virtual void register_notifier(Notifier&) = 0;
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|     virtual void unregister_notifier(Notifier&) = 0;
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| 
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|     virtual void did_post_event() = 0;
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| 
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|     // FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
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|     virtual int register_signal(int signal_number, Function<void(int)> handler) = 0;
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|     virtual void unregister_signal(int handler_id) = 0;
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| 
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| protected:
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|     EventLoopManager();
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| };
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| 
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| class EventLoopImplementation {
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| public:
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|     virtual ~EventLoopImplementation();
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| 
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|     enum class PumpMode {
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|         WaitForEvents,
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|         DontWaitForEvents,
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|     };
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| 
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|     virtual int exec() = 0;
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|     virtual size_t pump(PumpMode) = 0;
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|     virtual void quit(int) = 0;
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|     virtual void wake() = 0;
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| 
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|     virtual void post_event(Object& receiver, NonnullOwnPtr<Event>&&) = 0;
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| 
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|     // FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
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|     virtual void unquit() = 0;
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|     virtual bool was_exit_requested() const = 0;
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|     virtual void notify_forked_and_in_child() = 0;
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| 
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| protected:
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|     EventLoopImplementation();
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|     ThreadEventQueue& m_thread_event_queue;
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| };
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| 
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| }
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