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![]() Text painting operates in two steps: 1. Preparation of a texture that contains all the glyphs required for text painting, along with metadata that describes the locations of those glyphs within texture beforehand. 2. Blitting glyphs from the prepared texture onto corresponding glyph quads. Users of LibAccelGfx will need to call `prepare_glyphs_texture()`, passing a set of all unique (font, code_paint) pairs, before painting any text. |
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.. | ||
Canvas.cpp | ||
Canvas.h | ||
CMakeLists.txt | ||
Context.cpp | ||
Context.h | ||
Forward.h | ||
Painter.cpp | ||
Painter.h | ||
Program.cpp | ||
Program.h |