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serenity/Kernel/PS2MouseDevice.h
Andreas Kling b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00

34 lines
886 B
C++

#pragma once
#include <VirtualFileSystem/CharacterDevice.h>
#include "DoubleBuffer.h"
#include "IRQHandler.h"
class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
public:
PS2MouseDevice();
virtual ~PS2MouseDevice() override;
static PS2MouseDevice& the();
// ^CharacterDevice
virtual bool has_data_available_for_reading(Process&) const override;
virtual ssize_t read(byte* buffer, size_t) override;
virtual ssize_t write(const byte* buffer, size_t) override;
private:
// ^IRQHandler
virtual void handle_irq() override;
void initialize();
void prepare_for_input();
void prepare_for_output();
void mouse_write(byte);
byte mouse_read();
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
DoubleBuffer m_buffer;
byte m_data_state { 0 };
signed_byte m_data[3];
};