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serenity/VirtualFileSystem/CharacterDevice.h
Andreas Kling b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00

33 lines
801 B
C++

#pragma once
#include <AK/Types.h>
#include "Limits.h"
#include "FileDescriptor.h"
class Process;
class CharacterDevice {
public:
virtual ~CharacterDevice();
RetainPtr<FileDescriptor> open(int options);
virtual bool has_data_available_for_reading(Process&) const = 0;
virtual ssize_t read(byte* buffer, size_t bufferSize) = 0;
virtual ssize_t write(const byte* buffer, size_t bufferSize) = 0;
unsigned major() const { return m_major; }
unsigned minor() const { return m_minor; }
virtual bool is_tty() const { return false; }
virtual int ioctl(Process&, unsigned request, unsigned arg);
protected:
CharacterDevice(unsigned major, unsigned minor) : m_major(major), m_minor(minor) { }
private:
unsigned m_major { 0 };
unsigned m_minor { 0 };
};