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serenity/Widgets/GUIEventDevice.cpp
Andreas Kling b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00

38 lines
934 B
C++

#include "GUIEventDevice.h"
#include <Kernel/Process.h>
#include <AK/Lock.h>
#include <LibC/errno_numbers.h>
//#define GUIEVENTDEVICE_DEBUG
GUIEventDevice::GUIEventDevice()
: CharacterDevice(66, 1)
{
}
GUIEventDevice::~GUIEventDevice()
{
}
bool GUIEventDevice::has_data_available_for_reading(Process& process) const
{
return !process.gui_events().is_empty();
}
ssize_t GUIEventDevice::read(byte* buffer, size_t size)
{
#ifdef GUIEVENTDEVICE_DEBUG
dbgprintf("GUIEventDevice::read(): %s<%u>, size=%u, sizeof(GUI_Event)=%u\n", current->name().characters(), current->pid(), size, sizeof(GUI_Event));
#endif
if (current->gui_events().is_empty())
return 0;
LOCKER(current->gui_events_lock());
ASSERT(size == sizeof(GUI_Event));
*reinterpret_cast<GUI_Event*>(buffer) = current->gui_events().take_first();
return size;
}
ssize_t GUIEventDevice::write(const byte*, size_t)
{
return -EINVAL;
}