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Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary. |
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| .. | ||
| EventNames.cpp | ||
| EventNames.h | ||
| Types.h | ||
| Types.idl | ||
| WebGLContextAttributes.cpp | ||
| WebGLContextAttributes.h | ||
| WebGLContextEvent.cpp | ||
| WebGLContextEvent.h | ||
| WebGLContextEvent.idl | ||
| WebGLRenderingContext.cpp | ||
| WebGLRenderingContext.h | ||
| WebGLRenderingContext.idl | ||
| WebGLRenderingContextBase.cpp | ||
| WebGLRenderingContextBase.h | ||
| WebGLRenderingContextBase.idl | ||