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serenity/Kernel/Socket.h

43 lines
1.2 KiB
C++

#pragma once
#include <AK/Lock.h>
#include <AK/Retainable.h>
#include <AK/RetainPtr.h>
#include <AK/HashTable.h>
#include <AK/Vector.h>
#include <Kernel/UnixTypes.h>
class Socket : public Retainable<Socket> {
public:
static RetainPtr<Socket> create(int domain, int type, int protocol, int& error);
virtual ~Socket();
bool is_listening() const { return m_listening; }
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
bool can_accept() const { return m_pending.is_empty(); }
RetainPtr<Socket> accept();
bool listen(int backlog, int& error);
virtual bool bind(const sockaddr*, socklen_t, int& error) = 0;
virtual RetainPtr<Socket> connect(const sockaddr*, socklen_t, int& error) = 0;
virtual bool get_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
protected:
Socket(int domain, int type, int protocol);
private:
Lock m_lock;
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
int m_backlog { 0 };
bool m_listening { false };
Vector<RetainPtr<Socket>> m_pending;
Vector<RetainPtr<Socket>> m_clients;
};