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serenity/Userland/Libraries/LibWeb/Painting/BackgroundPainting.cpp
Aliaksandr Kalenik b37fbcb159 LibWeb: Use PaintContext::would_be_fully_clipped_by_painter() everywhere
Always use `would_be_fully_clipped_by_painter` to check if painting can
be skipped.

This allows to quickly find all the places where this check happens and
also removes incosistency that before we checked for intersection with
viewport rect in some places and for intersection with painter clip
rect in other places.
2023-06-20 06:58:47 +02:00

334 lines
14 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/GradientPainting.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, CSSPixelRect const& border_rect, Color background_color, CSS::ImageRendering image_rendering, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiiData const& border_radii)
{
auto& painter = context.painter();
struct BackgroundBox {
CSSPixelRect rect;
BorderRadiiData radii;
inline void shrink(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
rect.shrink(top, right, bottom, left);
radii.shrink(top, right, bottom, left);
}
};
BackgroundBox border_box {
border_rect,
border_radii
};
auto get_box = [&](CSS::BackgroundBox box_clip) {
auto box = border_box;
switch (box_clip) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = layout_node.box_model().padding;
box.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = layout_node.box_model().border;
box.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box;
}
};
auto color_box = border_box;
if (background_layers && !background_layers->is_empty())
color_box = get_box(background_layers->last().clip);
auto layer_is_paintable = [&](auto& layer) {
return layer.background_image && layer.background_image->is_paintable();
};
bool has_paintable_layers = false;
if (background_layers) {
for (auto& layer : *background_layers) {
if (layer_is_paintable(layer)) {
has_paintable_layers = true;
break;
}
}
}
Gfx::AntiAliasingPainter aa_painter { painter };
aa_painter.fill_rect_with_rounded_corners(context.rounded_device_rect(color_box.rect).to_type<int>(),
background_color, color_box.radii.top_left.as_corner(context), color_box.radii.top_right.as_corner(context), color_box.radii.bottom_right.as_corner(context), color_box.radii.bottom_left.as_corner(context));
if (!has_paintable_layers)
return;
struct {
int top { 0 };
int bottom { 0 };
int left { 0 };
int right { 0 };
} clip_shrink;
auto border_top = layout_node.computed_values().border_top();
auto border_bottom = layout_node.computed_values().border_bottom();
auto border_left = layout_node.computed_values().border_left();
auto border_right = layout_node.computed_values().border_right();
if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
clip_shrink.top = border_top.width;
clip_shrink.bottom = border_bottom.width;
clip_shrink.left = border_left.width;
clip_shrink.right = border_right.width;
}
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (auto& layer : background_layers->in_reverse()) {
if (!layer_is_paintable(layer))
continue;
Gfx::PainterStateSaver state { painter };
// Clip
auto clip_box = get_box(layer.clip);
CSSPixelRect const& css_clip_rect = clip_box.rect;
auto clip_rect = context.rounded_device_rect(css_clip_rect);
painter.add_clip_rect(clip_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, painter, clip_rect, clip_box.radii };
if (layer.clip == CSS::BackgroundBox::BorderBox) {
// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
// (if they all have alpha == 255).
clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
}
auto& image = *layer.background_image;
CSSPixelRect background_positioning_area;
// Attachment and Origin
switch (layer.attachment) {
case CSS::BackgroundAttachment::Fixed:
background_positioning_area = layout_node.root().browsing_context().viewport_rect();
break;
case CSS::BackgroundAttachment::Local:
case CSS::BackgroundAttachment::Scroll:
background_positioning_area = get_box(layer.origin).rect;
break;
}
// FIXME: Implement proper default sizing algorithm: https://drafts.csswg.org/css-images/#default-sizing
CSSPixels natural_image_width = image.natural_width().value_or(background_positioning_area.width());
CSSPixels natural_image_height = image.natural_height().value_or(background_positioning_area.height());
// If any of these are zero, the NaNs will pop up in the painting code.
if (background_positioning_area.is_empty() || natural_image_height <= 0 || natural_image_width <= 0)
continue;
// Size
CSSPixelRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
double max_width_ratio = (background_positioning_area.width() / natural_image_width).to_double();
double max_height_ratio = (background_positioning_area.height() / natural_image_height).to_double();
double ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(natural_image_width * ratio, natural_image_height * ratio);
break;
}
case CSS::BackgroundSize::Cover: {
double max_width_ratio = (background_positioning_area.width() / natural_image_width).to_double();
double max_height_ratio = (background_positioning_area.height() / natural_image_height).to_double();
double ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(natural_image_width * ratio, natural_image_height * ratio);
break;
}
case CSS::BackgroundSize::LengthPercentage: {
CSSPixels width;
CSSPixels height;
bool x_is_auto = layer.size_x.is_auto();
bool y_is_auto = layer.size_y.is_auto();
if (x_is_auto && y_is_auto) {
width = natural_image_width;
height = natural_image_height;
} else if (x_is_auto) {
height = layer.size_y.to_px(layout_node, background_positioning_area.height());
width = natural_image_width * (height / natural_image_height);
} else if (y_is_auto) {
width = layer.size_x.to_px(layout_node, background_positioning_area.width());
height = natural_image_height * (width / natural_image_width);
} else {
width = layer.size_x.to_px(layout_node, background_positioning_area.width());
height = layer.size_y.to_px(layout_node, background_positioning_area.height());
}
image_rect.set_size(width, height);
break;
}
}
// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
if (image_rect.is_empty())
continue;
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_auto()) {
image_rect.set_width(natural_image_width * (image_rect.height() / natural_image_height));
}
if (layer.size_y.is_auto()) {
image_rect.set_height(natural_image_height * (image_rect.width() / natural_image_width));
}
}
}
CSSPixels space_x = background_positioning_area.width() - image_rect.width();
CSSPixels space_y = background_positioning_area.height() - image_rect.height();
// Position
CSSPixels offset_x = layer.position_offset_x.to_px(layout_node, space_x);
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + offset_x);
}
CSSPixels offset_y = layer.position_offset_y.to_px(layout_node, space_y);
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
CSSPixels x_step = 0;
CSSPixels y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.width() / image_rect.width()).to_int();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
auto space = fmod(background_positioning_area.width().to_float(), image_rect.width().to_float());
x_step = image_rect.width() + (space / static_cast<double>(whole_images - 1));
repeat_x = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > css_clip_rect.x()) {
auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.height() / image_rect.height()).to_int();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
auto space = fmod(background_positioning_area.height().to_float(), image_rect.height().to_float());
y_step = image_rect.height() + (static_cast<double>(space) / static_cast<double>(whole_images - 1));
repeat_y = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > css_clip_rect.y()) {
auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
CSSPixels initial_image_x = image_rect.x();
CSSPixels image_y = image_rect.y();
Optional<DevicePixelRect> last_image_device_rect;
image.resolve_for_size(layout_node, image_rect.size());
while (image_y < css_clip_rect.bottom()) {
image_rect.set_y(image_y);
auto image_x = initial_image_x;
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
if (image_device_rect != last_image_device_rect && !context.would_be_fully_clipped_by_painter(image_device_rect))
image.paint(context, image_device_rect, image_rendering);
last_image_device_rect = image_device_rect;
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
}
}
}