mirror of
https://github.com/RGBCube/serenity
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Instead of just hard-coding the x86 Processor array to size 64, we now use a named constant that you can also reference elsewhere. :^)
275 lines
6.6 KiB
C++
275 lines
6.6 KiB
C++
/*
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* Copyright (c) 2018-2021, James Mintram <me@jamesrm.com>
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* Copyright (c) 2022, Timon Kruiper <timonkruiper@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/Concepts.h>
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#include <AK/Function.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/ProcessorSpecificDataID.h>
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#include <Kernel/Arch/aarch64/Registers.h>
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#include <Kernel/VirtualAddress.h>
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namespace Kernel {
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namespace Memory {
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class PageDirectory;
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};
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class Thread;
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class Processor;
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// FIXME This needs to go behind some sort of platform abstraction
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// it is used between Thread and Processor.
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struct [[gnu::aligned(16)]] FPUState
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{
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u8 buffer[512];
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};
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// FIXME: Remove this once we support SMP in aarch64
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extern Processor* g_current_processor;
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constexpr size_t MAX_CPU_COUNT = 1;
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class Processor {
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void* m_processor_specific_data[static_cast<size_t>(ProcessorSpecificDataID::__Count)];
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public:
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void initialize(u32 cpu);
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template<typename T>
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T* get_specific()
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{
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return static_cast<T*>(m_processor_specific_data[static_cast<size_t>(T::processor_specific_data_id())]);
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}
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void set_specific(ProcessorSpecificDataID specific_id, void* ptr)
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{
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m_processor_specific_data[static_cast<size_t>(specific_id)] = ptr;
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}
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void idle_begin() const
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{
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TODO_AARCH64();
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}
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void idle_end() const
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{
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TODO_AARCH64();
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}
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ALWAYS_INLINE static void pause()
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{
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TODO_AARCH64();
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}
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ALWAYS_INLINE static void wait_check()
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{
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TODO_AARCH64();
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}
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ALWAYS_INLINE u8 physical_address_bit_width() const
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{
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TODO_AARCH64();
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return 0;
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}
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ALWAYS_INLINE u8 virtual_address_bit_width() const
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{
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TODO_AARCH64();
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return 0;
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}
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ALWAYS_INLINE static bool is_initialized()
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{
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return false;
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}
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static void flush_tlb_local(VirtualAddress vaddr, size_t page_count);
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static void flush_tlb(Memory::PageDirectory const*, VirtualAddress, size_t);
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ALWAYS_INLINE u32 id() const
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{
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// NOTE: This variant should only be used when iterating over all
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// Processor instances, or when it's guaranteed that the thread
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// cannot move to another processor in between calling Processor::current
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// and Processor::get_id, or if this fact is not important.
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// All other cases should use Processor::id instead!
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return 0;
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}
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// FIXME: When aarch64 supports multiple cores, return the correct core id here.
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ALWAYS_INLINE static u32 current_id()
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{
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return 0;
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}
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ALWAYS_INLINE void set_idle_thread(Thread& idle_thread)
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{
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m_idle_thread = &idle_thread;
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}
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ALWAYS_INLINE static Thread* current_thread()
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{
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return current().m_current_thread;
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}
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ALWAYS_INLINE bool has_nx() const
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{
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return true;
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}
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ALWAYS_INLINE bool has_pat() const
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{
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return false;
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}
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ALWAYS_INLINE static FlatPtr current_in_irq()
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{
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return current().m_in_irq;
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}
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ALWAYS_INLINE static u64 read_cpu_counter()
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{
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TODO_AARCH64();
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return 0;
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}
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ALWAYS_INLINE static bool are_interrupts_enabled()
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{
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auto daif = Aarch64::DAIF::read();
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return !daif.I;
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}
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ALWAYS_INLINE static void enable_interrupts()
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{
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Aarch64::DAIF::clear_I();
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}
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ALWAYS_INLINE static void disable_interrupts()
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{
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Aarch64::DAIF::set_I();
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}
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void check_invoke_scheduler();
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void invoke_scheduler_async() { m_invoke_scheduler_async = true; }
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ALWAYS_INLINE static bool current_in_scheduler()
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{
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auto current_processor = current();
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return current_processor.m_in_scheduler;
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}
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ALWAYS_INLINE static void set_current_in_scheduler(bool value)
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{
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current().m_in_scheduler = value;
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}
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// FIXME: Share the critical functions with x86/Processor.h
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ALWAYS_INLINE static void enter_critical()
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{
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auto current_processor = current();
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current_processor.m_in_critical = current_processor.in_critical() + 1;
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}
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ALWAYS_INLINE static void leave_critical()
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{
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auto current_processor = current();
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current_processor.m_in_critical = current_processor.in_critical() - 1;
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}
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static u32 clear_critical();
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ALWAYS_INLINE static void restore_critical(u32 prev_critical)
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{
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(void)prev_critical;
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TODO_AARCH64();
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}
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ALWAYS_INLINE static u32 in_critical()
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{
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return current().m_in_critical;
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}
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ALWAYS_INLINE static void verify_no_spinlocks_held()
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{
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VERIFY(!Processor::in_critical());
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}
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ALWAYS_INLINE static FPUState const& clean_fpu_state() { TODO_AARCH64(); }
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ALWAYS_INLINE static void set_current_thread(Thread& current_thread)
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{
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current().m_current_thread = ¤t_thread;
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}
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ALWAYS_INLINE static Thread* idle_thread()
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{
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return current().m_idle_thread;
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}
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ALWAYS_INLINE static Processor& current()
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{
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return *g_current_processor;
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}
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template<IteratorFunction<Processor&> Callback>
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static inline IterationDecision for_each(Callback)
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{
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TODO_AARCH64();
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}
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template<VoidFunction<Processor&> Callback>
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static inline IterationDecision for_each(Callback)
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{
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TODO_AARCH64();
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}
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u64 time_spent_idle() const
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{
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TODO_AARCH64();
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}
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static u32 count()
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{
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TODO_AARCH64();
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}
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// FIXME: Move this into generic Processor class, when there is such a class.
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ALWAYS_INLINE static bool is_bootstrap_processor()
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{
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return Processor::current_id() == 0;
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}
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static void deferred_call_queue(Function<void()> /* callback */)
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{
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TODO_AARCH64();
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}
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static u32 smp_wake_n_idle_processors(u32 wake_count);
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[[noreturn]] static void halt();
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[[noreturn]] void initialize_context_switching(Thread& initial_thread);
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NEVER_INLINE void switch_context(Thread*& from_thread, Thread*& to_thread);
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[[noreturn]] static void assume_context(Thread& thread, FlatPtr flags);
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FlatPtr init_context(Thread& thread, bool leave_crit);
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static ErrorOr<Vector<FlatPtr, 32>> capture_stack_trace(Thread& thread, size_t max_frames = 0);
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private:
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Thread* m_current_thread;
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Thread* m_idle_thread;
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u32 m_in_critical { 0 };
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// FIXME: Once there is code in place to differentiate IRQs from synchronous exceptions (syscalls),
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// this member should be incremented. Also this member shouldn't be a FlatPtr.
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FlatPtr m_in_irq { 0 };
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bool m_in_scheduler { false };
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bool m_invoke_scheduler_async { false };
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};
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}
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