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https://github.com/RGBCube/serenity
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We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Samuel Bowman <sam@sambowman.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Model.h>
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#include <LibPartition/PartitionTable.h>
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namespace PartitionEditor {
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class PartitionModel final : public GUI::Model {
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public:
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enum Column {
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Partition,
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StartBlock,
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EndBlock,
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TotalBlocks,
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Size,
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__Count,
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};
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static NonnullRefPtr<PartitionModel> create() { return adopt_ref(*new PartitionModel()); }
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virtual ~PartitionModel() override = default;
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virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return m_partition_table->partitions_count(); }
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virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return Column::__Count; }
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virtual DeprecatedString column_name(int) const override;
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virtual GUI::Variant data(GUI::ModelIndex const&, GUI::ModelRole) const override;
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ErrorOr<void> set_device_path(DeprecatedString const&);
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private:
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PartitionModel() = default;
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OwnPtr<Partition::PartitionTable> m_partition_table;
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};
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}
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