1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-20 16:25:08 +00:00
serenity/Userland/Applications/ThemeEditor/MainWidget.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

136 lines
3.9 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "PreviewWidget.h"
#include <AK/FixedArray.h>
#include <AK/Time.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/ColorInput.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/SpinBox.h>
#include <LibGUI/TabWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Window.h>
#include <LibGfx/SystemTheme.h>
namespace ThemeEditor {
class AlignmentModel final : public GUI::Model {
public:
static ErrorOr<NonnullRefPtr<AlignmentModel>> try_create()
{
return adopt_nonnull_ref_or_enomem(new (nothrow) AlignmentModel());
}
virtual ~AlignmentModel() = default;
virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 3; }
virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 2; }
virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
{
if (role == GUI::ModelRole::Display)
return m_alignments[index.row()].title;
if (role == GUI::ModelRole::Custom)
return m_alignments[index.row()].setting_value;
return {};
}
size_t index_of(Gfx::TextAlignment alignment) const
{
auto match = m_alignments.find_if([&](auto& it) { return it.setting_value == alignment; });
return match.index();
}
private:
AlignmentModel() = default;
struct AlignmentValue {
DeprecatedString title;
Gfx::TextAlignment setting_value;
};
Vector<AlignmentValue> m_alignments {
{ "Center", Gfx::TextAlignment::Center },
{ "Left", Gfx::TextAlignment::CenterLeft },
{ "Right", Gfx::TextAlignment::CenterRight },
};
};
struct Property {
Variant<Gfx::AlignmentRole, Gfx::ColorRole, Gfx::FlagRole, Gfx::MetricRole, Gfx::PathRole> role;
};
struct PropertyGroup {
DeprecatedString title;
Vector<Property> properties;
};
struct PropertyTab {
DeprecatedString title;
Vector<PropertyGroup> property_groups;
};
class MainWidget final : public GUI::Widget {
C_OBJECT(MainWidget);
public:
virtual ~MainWidget() override = default;
ErrorOr<void> initialize_menubar(GUI::Window&);
GUI::Window::CloseRequestDecision request_close();
void update_title();
void load_from_file(Core::File&);
private:
MainWidget();
void save_to_file(Core::File&);
ErrorOr<Core::AnonymousBuffer> encode();
void set_path(DeprecatedString);
void build_override_controls();
void add_property_tab(PropertyTab const&);
void set_alignment(Gfx::AlignmentRole, Gfx::TextAlignment);
void set_color(Gfx::ColorRole, Gfx::Color);
void set_flag(Gfx::FlagRole, bool);
void set_metric(Gfx::MetricRole, int);
void set_path(Gfx::PathRole, DeprecatedString);
void set_palette(Gfx::Palette);
enum class PathPickerTarget {
File,
Folder,
};
void show_path_picker_dialog(StringView property_display_name, GUI::TextBox&, PathPickerTarget);
RefPtr<PreviewWidget> m_preview_widget;
RefPtr<GUI::TabWidget> m_property_tabs;
RefPtr<GUI::Action> m_save_action;
RefPtr<GUI::Button> m_theme_override_apply;
RefPtr<GUI::Button> m_theme_override_reset;
Optional<DeprecatedString> m_path;
Gfx::Palette m_current_palette;
Time m_last_modified_time { Time::now_monotonic() };
RefPtr<AlignmentModel> m_alignment_model;
Array<RefPtr<GUI::ComboBox>, to_underlying(Gfx::AlignmentRole::__Count)> m_alignment_inputs;
Array<RefPtr<GUI::ColorInput>, to_underlying(Gfx::ColorRole::__Count)> m_color_inputs;
Array<RefPtr<GUI::CheckBox>, to_underlying(Gfx::FlagRole::__Count)> m_flag_inputs;
Array<RefPtr<GUI::SpinBox>, to_underlying(Gfx::MetricRole::__Count)> m_metric_inputs;
Array<RefPtr<GUI::TextBox>, to_underlying(Gfx::PathRole::__Count)> m_path_inputs;
OwnPtr<GUI::ActionGroup> m_preview_type_action_group;
};
}