1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-18 13:15:08 +00:00
serenity/Userland/Libraries/LibGL/NameAllocator.cpp
cflip 892006218a LibGL: Refactor TextureNameAllocator to a more general NameAllocator
This functionality can also be used for other types of objects.
2022-11-26 09:38:13 +01:00

35 lines
801 B
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGL/NameAllocator.h>
namespace GL {
void NameAllocator::allocate(GLsizei count, GLuint* names)
{
for (auto i = 0; i < count; ++i) {
if (!m_free_names.is_empty()) {
names[i] = m_free_names.top();
m_free_names.pop();
} else {
// We're out of free previously allocated names. Let's allocate a new contiguous amount from the
// last known texture name
names[i] = m_last_id++;
}
}
}
void NameAllocator::free(GLuint name)
{
m_free_names.push(name);
}
bool NameAllocator::has_allocated_name(GLuint name) const
{
return name < m_last_id && !m_free_names.contains_slow(name);
}
}