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We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/PlatformObject.h>
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namespace Web::Bindings {
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// https://webidl.spec.whatwg.org/#dfn-legacy-platform-object
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class LegacyPlatformObject : public PlatformObject {
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WEB_PLATFORM_OBJECT(LegacyPlatformObject, PlatformObject);
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public:
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virtual ~LegacyPlatformObject() override;
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virtual JS::ThrowCompletionOr<Optional<JS::PropertyDescriptor>> internal_get_own_property(JS::PropertyKey const&) const override;
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virtual JS::ThrowCompletionOr<bool> internal_set(JS::PropertyKey const&, JS::Value, JS::Value) override;
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virtual JS::ThrowCompletionOr<bool> internal_define_own_property(JS::PropertyKey const&, JS::PropertyDescriptor const&) override;
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virtual JS::ThrowCompletionOr<bool> internal_delete(JS::PropertyKey const&) override;
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virtual JS::ThrowCompletionOr<bool> internal_prevent_extensions() override;
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virtual JS::ThrowCompletionOr<JS::MarkedVector<JS::Value>> internal_own_property_keys() const override;
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JS::ThrowCompletionOr<bool> is_named_property_exposed_on_object(JS::PropertyKey const&) const;
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JS::ThrowCompletionOr<Optional<JS::PropertyDescriptor>> legacy_platform_object_get_own_property_for_get_own_property_slot(JS::PropertyKey const&) const;
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JS::ThrowCompletionOr<Optional<JS::PropertyDescriptor>> legacy_platform_object_get_own_property_for_set_slot(JS::PropertyKey const&) const;
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virtual JS::Value item_value(size_t index) const;
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virtual JS::Value named_item_value(FlyString const& name) const;
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virtual Vector<DeprecatedString> supported_property_names() const;
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virtual bool is_supported_property_index(u32) const;
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protected:
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explicit LegacyPlatformObject(JS::Object& prototype);
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};
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}
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