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This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
36 lines
691 B
C++
36 lines
691 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::Bindings {
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PlatformObject::PlatformObject(JS::Realm& realm)
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: JS::Object(realm, nullptr)
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{
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}
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PlatformObject::PlatformObject(JS::Object& prototype)
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: JS::Object(prototype)
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{
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}
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PlatformObject::~PlatformObject() = default;
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JS::Realm& PlatformObject::realm() const
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{
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return shape().realm();
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}
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HTML::Window& PlatformObject::global_object() const
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{
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return verify_cast<HTML::Window>(realm().global_object());
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}
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}
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