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Because IPC is used very little in audio server communication, a ping-pong method like WindowServer is neither a good nor a reliable way of detecting detached audio clients. AudioServer was previously doing nothing to detect the kinds of clients that never closed their connection properly, which happens e.g. when a program is force-closed. Due to reference-counting cycles, the associated client connection queues were being kept alive. However, the is_open method of local sockets reliably detects all kinds of disconnected sockets and can easily be adapted for this use case. With this fix, we no longer get "Audio client can't keep up" spam on improperly disconnected clients, and the client queues don't fill up indefinitely, reducing processing and memory usage in AudioServer.
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Mixer.h"
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#include <AK/Array.h>
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#include <AK/Format.h>
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#include <AK/MemoryStream.h>
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#include <AK/NumericLimits.h>
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#include <AudioServer/ConnectionFromClient.h>
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#include <AudioServer/Mixer.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/Timer.h>
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#include <pthread.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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namespace AudioServer {
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Mixer::Mixer(NonnullRefPtr<Core::ConfigFile> config)
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// FIXME: Allow AudioServer to use other audio channels as well
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: m_device(Core::File::construct("/dev/audio/0", this))
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, m_sound_thread(Threading::Thread::construct(
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[this] {
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mix();
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return 0;
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},
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"AudioServer[mixer]"sv))
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, m_config(move(config))
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{
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if (!m_device->open(Core::OpenMode::WriteOnly)) {
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dbgln("Can't open audio device: {}", m_device->error_string());
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return;
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}
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m_muted = m_config->read_bool_entry("Master", "Mute", false);
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m_main_volume = static_cast<double>(m_config->read_num_entry("Master", "Volume", 100)) / 100.0;
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m_sound_thread->start();
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}
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NonnullRefPtr<ClientAudioStream> Mixer::create_queue(ConnectionFromClient& client)
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{
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auto queue = adopt_ref(*new ClientAudioStream(client));
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{
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Threading::MutexLocker const locker(m_pending_mutex);
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m_pending_mixing.append(*queue);
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}
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// Signal the mixer thread to start back up, in case nobody was connected before.
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m_mixing_necessary.signal();
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return queue;
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}
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void Mixer::mix()
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{
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decltype(m_pending_mixing) active_mix_queues;
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for (;;) {
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{
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Threading::MutexLocker const locker(m_pending_mutex);
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// While we have nothing to mix, wait on the condition.
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m_mixing_necessary.wait_while([this, &active_mix_queues]() { return m_pending_mixing.is_empty() && active_mix_queues.is_empty(); });
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if (!m_pending_mixing.is_empty()) {
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active_mix_queues.extend(move(m_pending_mixing));
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m_pending_mixing.clear();
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}
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}
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active_mix_queues.remove_all_matching([&](auto& entry) { return !entry->is_connected(); });
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Array<Audio::Sample, HARDWARE_BUFFER_SIZE> mixed_buffer;
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m_main_volume.advance_time();
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// Mix the buffers together into the output
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for (auto& queue : active_mix_queues) {
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if (!queue->client()) {
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queue->clear();
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continue;
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}
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queue->volume().advance_time();
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for (auto& mixed_sample : mixed_buffer) {
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Audio::Sample sample;
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if (!queue->get_next_sample(sample))
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break;
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if (queue->is_muted())
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continue;
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sample.log_multiply(SAMPLE_HEADROOM);
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sample.log_multiply(static_cast<float>(queue->volume()));
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mixed_sample += sample;
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}
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}
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// Even though it's not realistic, the user expects no sound at 0%.
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if (m_muted || m_main_volume < 0.01) {
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m_device->write(m_zero_filled_buffer.data(), static_cast<int>(m_zero_filled_buffer.size()));
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} else {
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OutputMemoryStream stream { m_stream_buffer };
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for (auto& mixed_sample : mixed_buffer) {
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mixed_sample.log_multiply(static_cast<float>(m_main_volume));
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mixed_sample.clip();
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LittleEndian<i16> out_sample;
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out_sample = static_cast<i16>(mixed_sample.left * NumericLimits<i16>::max());
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stream << out_sample;
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out_sample = static_cast<i16>(mixed_sample.right * NumericLimits<i16>::max());
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stream << out_sample;
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}
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VERIFY(stream.is_end());
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VERIFY(!stream.has_any_error());
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m_device->write(stream.data(), static_cast<int>(stream.size()));
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}
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}
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}
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void Mixer::set_main_volume(double volume)
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{
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if (volume < 0)
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m_main_volume = 0;
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else if (volume > 2)
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m_main_volume = 2;
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else
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m_main_volume = volume;
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m_config->write_num_entry("Master", "Volume", static_cast<int>(volume * 100));
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request_setting_sync();
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ConnectionFromClient::for_each([&](ConnectionFromClient& client) {
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client.did_change_main_mix_volume({}, main_volume());
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});
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}
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void Mixer::set_muted(bool muted)
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{
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if (m_muted == muted)
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return;
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m_muted = muted;
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m_config->write_bool_entry("Master", "Mute", m_muted);
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request_setting_sync();
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ConnectionFromClient::for_each([muted](ConnectionFromClient& client) {
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client.did_change_main_mix_muted_state({}, muted);
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});
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}
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int Mixer::audiodevice_set_sample_rate(u32 sample_rate)
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{
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int code = ioctl(m_device->fd(), SOUNDCARD_IOCTL_SET_SAMPLE_RATE, sample_rate);
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if (code != 0)
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dbgln("Error while setting sample rate to {}: ioctl error: {}", sample_rate, strerror(errno));
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return code;
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}
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u32 Mixer::audiodevice_get_sample_rate() const
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{
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u32 sample_rate = 0;
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int code = ioctl(m_device->fd(), SOUNDCARD_IOCTL_GET_SAMPLE_RATE, &sample_rate);
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if (code != 0)
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dbgln("Error while getting sample rate: ioctl error: {}", strerror(errno));
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return sample_rate;
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}
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void Mixer::request_setting_sync()
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{
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if (m_config_write_timer.is_null() || !m_config_write_timer->is_active()) {
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m_config_write_timer = Core::Timer::create_single_shot(
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AUDIO_CONFIG_WRITE_INTERVAL,
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[this] {
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if (auto result = m_config->sync(); result.is_error())
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dbgln("Failed to write audio mixer config: {}", result.error());
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},
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this);
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m_config_write_timer->start();
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}
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}
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ClientAudioStream::ClientAudioStream(ConnectionFromClient& client)
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: m_client(client)
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{
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}
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}
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