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	 72c9f56c66
			
		
	
	
		72c9f56c66
		
	
	
	
	
		
			
			Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
		
			
				
	
	
		
			244 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/TemporaryChange.h>
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| #include <LibJS/Bytecode/Generator.h>
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| #include <LibJS/Bytecode/Interpreter.h>
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| #include <LibJS/Runtime/GeneratorObject.h>
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| #include <LibJS/Runtime/GeneratorPrototype.h>
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| #include <LibJS/Runtime/GlobalObject.h>
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| #include <LibJS/Runtime/Iterator.h>
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| 
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| namespace JS {
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| 
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| ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::CallFrame frame)
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| {
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|     auto& vm = realm.vm();
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|     // This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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|     Value generating_function_prototype;
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|     if (generating_function->kind() == FunctionKind::Async) {
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|         // We implement async functions by transforming them to generator function in the bytecode
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|         // interpreter. However an async function does not have a prototype and should not be
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|         // changed thus we hardcode the prototype.
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|         generating_function_prototype = realm.intrinsics().generator_prototype();
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|     } else {
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|         generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
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|     }
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|     auto generating_function_prototype_object = TRY(generating_function_prototype.to_object(vm));
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|     auto object = realm.heap().allocate<GeneratorObject>(realm, realm, generating_function_prototype_object, move(execution_context));
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|     object->m_generating_function = generating_function;
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|     object->m_frame = move(frame);
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|     object->m_previous_value = initial_value;
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|     return object;
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| }
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| 
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| GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context, Optional<StringView> generator_brand)
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|     : Object(ConstructWithPrototypeTag::Tag, prototype)
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|     , m_execution_context(move(context))
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|     , m_generator_brand(move(generator_brand))
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| {
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| }
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| 
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| void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_generating_function);
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|     visitor.visit(m_previous_value);
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|     m_execution_context.visit_edges(visitor);
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|     if (m_frame.has_value())
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|         m_frame->visit_edges(visitor);
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| }
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| 
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| // 27.5.3.2 GeneratorValidate ( generator, generatorBrand ), https://tc39.es/ecma262/#sec-generatorvalidate
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| ThrowCompletionOr<GeneratorObject::GeneratorState> GeneratorObject::validate(VM& vm, Optional<StringView> const& generator_brand)
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| {
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|     // 1. Perform ? RequireInternalSlot(generator, [[GeneratorState]]).
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|     // 2. Perform ? RequireInternalSlot(generator, [[GeneratorBrand]]).
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|     // NOTE: Already done by the caller of resume or resume_abrupt, as they wouldn't have a GeneratorObject otherwise.
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| 
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|     // 3. If generator.[[GeneratorBrand]] is not the same value as generatorBrand, throw a TypeError exception.
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|     if (m_generator_brand != generator_brand)
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|         return vm.throw_completion<TypeError>(ErrorType::GeneratorBrandMismatch, m_generator_brand.value_or("<empty>"sv), generator_brand.value_or("<empty>"sv));
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| 
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|     // 4. Assert: generator also has a [[GeneratorContext]] internal slot.
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|     // NOTE: Done by already being a GeneratorObject.
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| 
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|     // 5. Let state be generator.[[GeneratorState]].
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|     auto state = m_generator_state;
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| 
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|     // 6. If state is executing, throw a TypeError exception.
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|     if (state == GeneratorState::Executing)
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|         return vm.throw_completion<TypeError>(ErrorType::GeneratorAlreadyExecuting);
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| 
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|     // 7. Return state.
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|     return state;
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| }
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| 
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| ThrowCompletionOr<Value> GeneratorObject::execute(VM& vm, Completion const& completion)
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| {
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|     // Loosely based on step 4 of https://tc39.es/ecma262/#sec-generatorstart mixed with https://tc39.es/ecma262/#sec-generatoryield at the end.
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| 
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|     VERIFY(completion.value().has_value());
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| 
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|     auto generated_value = [](Value value) -> Value {
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|         if (value.is_object())
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|             return value.as_object().get_without_side_effects("result");
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|         return value.is_empty() ? js_undefined() : value;
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|     };
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| 
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|     auto generated_continuation = [&](Value value) -> Bytecode::BasicBlock const* {
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|         if (value.is_object()) {
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|             auto number_value = value.as_object().get_without_side_effects("continuation");
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|             return reinterpret_cast<Bytecode::BasicBlock const*>(static_cast<u64>(number_value.as_double()));
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|         }
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|         return nullptr;
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|     };
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| 
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|     auto& realm = *vm.current_realm();
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|     auto completion_object = Object::create(realm, nullptr);
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|     completion_object->define_direct_property(vm.names.type, Value(to_underlying(completion.type())), default_attributes);
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|     completion_object->define_direct_property(vm.names.value, completion.value().value(), default_attributes);
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| 
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|     auto& bytecode_interpreter = vm.bytecode_interpreter();
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| 
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|     auto const* next_block = generated_continuation(m_previous_value);
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| 
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|     // We should never enter `execute` again after the generator is complete.
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|     VERIFY(next_block);
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| 
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|     VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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| 
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|     Bytecode::CallFrame* frame = nullptr;
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|     if (m_frame.has_value())
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|         frame = &m_frame.value();
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| 
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|     if (frame)
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|         frame->registers[0] = completion_object;
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|     else
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|         bytecode_interpreter.accumulator() = completion_object;
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| 
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|     auto next_result = bytecode_interpreter.run_and_return_frame(realm, *m_generating_function->bytecode_executable(), next_block, frame);
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| 
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|     vm.pop_execution_context();
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| 
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|     if (!m_frame.has_value())
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|         m_frame = move(*next_result.frame);
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| 
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|     auto result_value = move(next_result.value);
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|     if (result_value.is_throw_completion()) {
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|         // Uncaught exceptions disable the generator.
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|         m_generator_state = GeneratorState::Completed;
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|         return result_value;
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|     }
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|     m_previous_value = result_value.release_value();
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|     bool done = generated_continuation(m_previous_value) == nullptr;
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| 
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|     m_generator_state = done ? GeneratorState::Completed : GeneratorState::SuspendedYield;
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|     return create_iterator_result_object(vm, generated_value(m_previous_value), done);
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| }
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| 
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| // 27.5.3.3 GeneratorResume ( generator, value, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresume
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| ThrowCompletionOr<Value> GeneratorObject::resume(VM& vm, Value value, Optional<StringView> const& generator_brand)
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| {
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|     // 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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|     auto state = TRY(validate(vm, generator_brand));
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| 
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|     // 2. If state is completed, return CreateIterResultObject(undefined, true).
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|     if (state == GeneratorState::Completed)
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|         return create_iterator_result_object(vm, js_undefined(), true);
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| 
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|     // 3. Assert: state is either suspendedStart or suspendedYield.
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|     VERIFY(state == GeneratorState::SuspendedStart || state == GeneratorState::SuspendedYield);
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| 
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|     // 4. Let genContext be generator.[[GeneratorContext]].
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|     auto& generator_context = m_execution_context;
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| 
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|     // 5. Let methodContext be the running execution context.
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|     auto const& method_context = vm.running_execution_context();
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| 
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|     // FIXME: 6. Suspend methodContext.
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| 
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|     // 8. Push genContext onto the execution context stack; genContext is now the running execution context.
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|     // NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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|     //       as `resume` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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|     TRY(vm.push_execution_context(generator_context, {}));
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| 
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|     // 7. Set generator.[[GeneratorState]] to executing.
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|     m_generator_state = GeneratorState::Executing;
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| 
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|     // 9. Resume the suspended evaluation of genContext using NormalCompletion(value) as the result of the operation that suspended it. Let result be the value returned by the resumed computation.
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|     auto result = execute(vm, normal_completion(value));
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| 
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|     // 10. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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|     VERIFY(&vm.running_execution_context() == &method_context);
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| 
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|     // 11. Return ? result.
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|     return result;
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| }
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| 
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| // 27.5.3.4 GeneratorResumeAbrupt ( generator, abruptCompletion, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresumeabrupt
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| ThrowCompletionOr<Value> GeneratorObject::resume_abrupt(JS::VM& vm, JS::Completion abrupt_completion, Optional<StringView> const& generator_brand)
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| {
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|     // Not part of the spec, but the spec assumes abruptCompletion.[[Value]] is not empty.
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|     VERIFY(abrupt_completion.value().has_value());
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| 
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|     // 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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|     auto state = TRY(validate(vm, generator_brand));
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| 
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|     // 2. If state is suspendedStart, then
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|     if (state == GeneratorState::SuspendedStart) {
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|         // a. Set generator.[[GeneratorState]] to completed.
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|         m_generator_state = GeneratorState::Completed;
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| 
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|         // b. Once a generator enters the completed state it never leaves it and its associated execution context is never resumed. Any execution state associated with generator can be discarded at this point.
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|         // We don't currently discard anything.
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| 
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|         // c. Set state to completed.
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|         state = GeneratorState::Completed;
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|     }
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| 
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|     // 3. If state is completed, then
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|     if (state == GeneratorState::Completed) {
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|         // a. If abruptCompletion.[[Type]] is return, then
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|         if (abrupt_completion.type() == Completion::Type::Return) {
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|             // i. Return CreateIterResultObject(abruptCompletion.[[Value]], true).
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|             return create_iterator_result_object(vm, abrupt_completion.value().value(), true);
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|         }
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| 
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|         // b. Return ? abruptCompletion.
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|         return abrupt_completion;
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|     }
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| 
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|     // 4. Assert: state is suspendedYield.
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|     VERIFY(state == GeneratorState::SuspendedYield);
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| 
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|     // 5. Let genContext be generator.[[GeneratorContext]].
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|     auto& generator_context = m_execution_context;
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| 
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|     // 6. Let methodContext be the running execution context.
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|     auto const& method_context = vm.running_execution_context();
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| 
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|     // FIXME: 7. Suspend methodContext.
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| 
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|     // 9. Push genContext onto the execution context stack; genContext is now the running execution context.
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|     // NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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|     //       as `resume_abrupt` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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|     TRY(vm.push_execution_context(generator_context, {}));
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| 
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|     // 8. Set generator.[[GeneratorState]] to executing.
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|     m_generator_state = GeneratorState::Executing;
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| 
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|     // 10. Resume the suspended evaluation of genContext using abruptCompletion as the result of the operation that suspended it. Let result be the Completion Record returned by the resumed computation.
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|     auto result = execute(vm, abrupt_completion);
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| 
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|     // 11. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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|     VERIFY(&vm.running_execution_context() == &method_context);
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| 
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|     // 12. Return ? result.
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|     return result;
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| }
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| 
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| }
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