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https://github.com/RGBCube/serenity
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This change was a long time in the making ever since we obtained sample rate awareness in the system. Now, each client has its own sample rate, accessible via new IPC APIs, and the device sample rate is only accessible via the management interface. AudioServer takes care of resampling client streams into the device sample rate. Therefore, the main improvement introduced with this commit is full responsiveness to sample rate changes; all open audio programs will continue to play at correct speed with the audio resampled to the new device rate. The immediate benefits are manifold: - Gets rid of the legacy hardware sample rate IPC message in the non-managing client - Removes duplicate resampling and sample index rescaling code everywhere - Avoids potential sample index scaling bugs in SoundPlayer (which have happened many times before) and fixes a sample index scaling bug in aplay - Removes several FIXMEs - Reduces amount of sample copying in all applications (especially Piano, where this is critical), improving performance - Reduces number of resampling users, making future API changes (which will need to happen for correct resampling to be implemented) easier I also threw in a simple race condition fix for Piano's audio player loop.
274 lines
4.8 KiB
C++
274 lines
4.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <LibAudio/Queue.h>
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#include <LibGfx/Color.h>
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namespace Music {
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// CD quality
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// - Stereo
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// - 16 bit
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// - 44,100 samples/sec
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// - 1,411.2 kbps
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struct Sample {
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i16 left;
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i16 right;
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};
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constexpr int sample_count = Audio::AUDIO_BUFFER_SIZE * 10;
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constexpr double sample_rate = 44100;
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// Headroom for the synth
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constexpr double volume_factor = 0.8;
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enum Direction {
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Down,
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Up,
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};
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enum KeyColor {
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White,
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Black,
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};
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constexpr KeyColor key_pattern[] = {
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White,
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Black,
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White,
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Black,
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White,
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White,
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Black,
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White,
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Black,
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White,
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Black,
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White,
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};
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const Color note_pressed_color(64, 64, 255);
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const Color column_playing_color(128, 128, 255);
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const Color left_wave_colors[] = {
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// Sine
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{
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255,
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192,
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0,
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},
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// Triangle
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{
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35,
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171,
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35,
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},
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// Square
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{
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128,
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160,
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255,
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},
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// Saw
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{
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240,
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100,
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128,
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},
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// Noise
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{
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197,
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214,
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225,
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},
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// RecordedSample
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{
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227,
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39,
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39,
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},
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};
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// HACK: make the display code shut up for now
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constexpr int RecordedSample = 5;
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const Color right_wave_colors[] = {
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// Sine
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{
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255,
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223,
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0,
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},
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// Triangle
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{
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35,
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171,
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90,
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},
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// Square
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{
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139,
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128,
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255,
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},
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// Saw
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{
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240,
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100,
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220,
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},
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// Noise
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{
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197,
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223,
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225,
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},
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// RecordedSample
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{
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227,
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105,
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39,
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},
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};
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constexpr int notes_per_octave = 12;
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constexpr int white_keys_per_octave = 7;
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constexpr int black_keys_per_octave = 5;
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constexpr int octave_min = 1;
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constexpr int octave_max = 7;
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constexpr int volume_max = 1000;
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constexpr double beats_per_minute = 60;
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constexpr int beats_per_bar = 4;
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constexpr int notes_per_beat = 4;
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constexpr int roll_length = (sample_rate / (beats_per_minute / 60)) * beats_per_bar;
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constexpr StringView note_names[] = {
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"C"sv,
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"C#"sv,
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"D"sv,
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"D#"sv,
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"E"sv,
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"F"sv,
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"F#"sv,
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"G"sv,
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"G#"sv,
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"A"sv,
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"A#"sv,
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"B"sv,
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};
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// Equal temperament, A = 440Hz
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// We calculate note frequencies relative to A4:
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// 440.0 * pow(pow(2.0, 1.0 / 12.0), N)
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// Where N is the note distance from A.
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constexpr double note_frequencies[] = {
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// Octave 1
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32.703195662574764,
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34.647828872108946,
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36.708095989675876,
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38.890872965260044,
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41.203444614108669,
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43.653528929125407,
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46.249302838954222,
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48.99942949771858,
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51.913087197493056,
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54.999999999999915,
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58.270470189761156,
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61.735412657015416,
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// Octave 2
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65.406391325149571,
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69.295657744217934,
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73.416191979351794,
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77.781745930520117,
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82.406889228217381,
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87.307057858250872,
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92.4986056779085,
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97.998858995437217,
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103.82617439498618,
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109.99999999999989,
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116.54094037952237,
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123.4708253140309,
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// Octave 3
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130.8127826502992,
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138.59131548843592,
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146.83238395870364,
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155.56349186104035,
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164.81377845643485,
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174.61411571650183,
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184.99721135581709,
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195.99771799087452,
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207.65234878997245,
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219.99999999999989,
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233.08188075904488,
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246.94165062806198,
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// Octave 4
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261.62556530059851,
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277.18263097687202,
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293.66476791740746,
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311.12698372208081,
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329.62755691286986,
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349.22823143300383,
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369.99442271163434,
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391.99543598174927,
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415.30469757994513,
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440,
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466.16376151808993,
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493.88330125612413,
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// Octave 5
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523.25113060119736,
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554.36526195374427,
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587.32953583481526,
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622.25396744416196,
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659.25511382574007,
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698.456462866008,
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739.98884542326903,
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783.99087196349899,
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830.60939515989071,
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880.00000000000034,
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932.32752303618031,
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987.76660251224882,
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// Octave 6
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1046.5022612023952,
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1108.7305239074892,
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1174.659071669631,
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1244.5079348883246,
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1318.5102276514808,
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1396.9129257320169,
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1479.977690846539,
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1567.9817439269987,
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1661.2187903197821,
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1760.000000000002,
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1864.6550460723618,
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1975.5332050244986,
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// Octave 7
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2093.0045224047913,
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2217.4610478149793,
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2349.3181433392633,
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2489.0158697766506,
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2637.020455302963,
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2793.8258514640347,
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2959.9553816930793,
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3135.9634878539991,
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3322.437580639566,
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3520.0000000000055,
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3729.3100921447249,
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3951.0664100489994,
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};
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constexpr int note_count = sizeof(note_frequencies) / sizeof(double);
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constexpr double middle_c = note_frequencies[36];
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}
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using namespace Music;
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