mirror of
https://github.com/RGBCube/serenity
synced 2025-06-24 14:22:06 +00:00

The idea here is to implement a simple synhesizer that allows you to play music with your keyboard. :^) It's a huge hack currently but we can improve upon this.
353 lines
10 KiB
C++
353 lines
10 KiB
C++
#include "PianoWidget.h"
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#include <AK/Queue.h>
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#include <LibGUI/GPainter.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <math.h>
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PianoWidget::PianoWidget()
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{
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memset(keys, 0, sizeof(keys));
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m_bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, { m_width, m_height });
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}
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PianoWidget::~PianoWidget()
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{
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}
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void PianoWidget::paint_event(GPaintEvent& event)
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{
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.blit({ 0, 0 }, *m_bitmap, m_bitmap->rect());
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}
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void PianoWidget::fill_audio_buffer(uint8_t* stream, int len)
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{
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size_t sample_count = len / sizeof(Sample);
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memset(stream, 0, len);
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Sample* sst = (Sample*)stream;
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for (size_t i = 0; i < sample_count; ++i) {
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static const double VOLUME = 3000;
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for (size_t n = 0; n < (sizeof(m_note_on) / sizeof(bool)); ++n) {
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if (!m_note_on[n])
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continue;
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double val = 0;
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if (m_wave_type == WaveType::Sine)
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val = ((VOLUME * m_power[n]) * w_sine(n));
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else if (m_wave_type == WaveType::Saw)
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val = ((VOLUME * m_power[n]) * w_saw(n));
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else if (m_wave_type == WaveType::Square)
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val = ((VOLUME * m_power[n]) * w_square(n));
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if (sst[i].left == 0)
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sst[i].left = val;
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else
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sst[i].left += val;
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}
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sst[i].right = sst[i].left;
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}
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// Release pressed notes.
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if (m_release_enabled) {
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for (size_t n = 0; n < (sizeof(m_note_on) / sizeof(bool)); ++n) {
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if (m_note_on[n])
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m_power[n] *= 0.965;
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}
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}
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static Queue<Sample*> delay_frames;
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static const int delay_length_in_frames = 50;
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//assert((int)sample_count == m_width);
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if (m_delay_enabled) {
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if (delay_frames.size() >= delay_length_in_frames) {
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auto* to_blend = delay_frames.dequeue();
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for (size_t i = 0; i < sample_count; ++i) {
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sst[i].left += to_blend[i].left * 0.333333;
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sst[i].right += to_blend[i].right * 0.333333;
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}
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delete[] to_blend;
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}
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Sample* frame = new Sample[sample_count];
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memcpy(frame, sst, sample_count * sizeof(Sample));
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delay_frames.enqueue(frame);
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}
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GPainter painter(*m_bitmap);
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painter.fill_rect(m_bitmap->rect(), Color::Black);
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Sample* samples = (Sample*)stream;
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Color wave_color;
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if (m_wave_type == WaveType::Sine)
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wave_color = Color(255, 192, 0);
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else if (m_wave_type == WaveType::Saw)
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wave_color = Color(240, 100, 128);
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else if (m_wave_type == WaveType::Square)
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wave_color = Color(128, 160, 255);
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int prev_x = 0;
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int prev_y = m_height / 2;
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for (int x = 0; x < (int)sample_count; ++x) {
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double val = samples[x].left;
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val /= 32768;
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val *= m_height * 2;
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int y = (m_height / 2) + val;
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if (x == 0)
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painter.set_pixel({ x, y }, wave_color);
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else
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painter.draw_line({ prev_x, prev_y }, { x, y }, wave_color);
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prev_x = x;
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prev_y = y;
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}
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render_piano(painter);
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render_knobs(painter);
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}
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double PianoWidget::w_sine(size_t n)
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{
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double pos = note_frequency[n] / 44100.0;
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double sin_step = pos * 2 * M_PI;
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double w = sin(m_sin_pos[n]);
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m_sin_pos[n] += sin_step;
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return w;
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}
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static inline double hax_floor(double t)
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{
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return (int)t;
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}
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double PianoWidget::w_saw(size_t n)
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{
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double saw_step = note_frequency[n] / 44100.0;
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double t = m_saw_pos[n];
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double w = (0.5 - (t - hax_floor(t))) * 2;
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//printf("w: %g, step: %g\n", w, saw_step);
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m_saw_pos[n] += saw_step;
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return w;
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}
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double PianoWidget::w_square(size_t n)
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{
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double pos = note_frequency[n] / 44100.0;
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double square_step = pos * 2 * M_PI;
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double w = sin(m_square_pos[n]);
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if (w > 0)
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w = 1;
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else
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w = -1;
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//printf("w: %g, step: %g\n", w, square_step);
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m_square_pos[n] += square_step;
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return w;
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}
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int PianoWidget::octave_base() const
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{
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return (m_octave - m_octave_min) * 12;
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}
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void PianoWidget::note(PianoKey offset_n, bool is_down)
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{
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int n = offset_n + octave_base();
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if (m_note_on[n] == is_down)
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return;
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m_note_on[n] = is_down;
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m_sin_pos[n] = 0;
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m_saw_pos[n] = 0;
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if (is_down)
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m_power[n] = 1;
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//printf("note[%u] = %u (%g)\n", (unsigned)n, is_down, note_frequency[n]);
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}
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void PianoWidget::update_keys()
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{
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note(K_C1, keys[KeyCode::Key_A]);
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note(K_Db1, keys[KeyCode::Key_W]);
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note(K_D1, keys[KeyCode::Key_S]);
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note(K_Eb1, keys[KeyCode::Key_E]);
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note(K_E1, keys[KeyCode::Key_D]);
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note(K_F1, keys[KeyCode::Key_F]);
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note(K_Gb1, keys[KeyCode::Key_T]);
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note(K_G1, keys[KeyCode::Key_G]);
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note(K_Ab1, keys[KeyCode::Key_Y]);
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note(K_A1, keys[KeyCode::Key_H]);
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note(K_Bb1, keys[KeyCode::Key_U]);
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note(K_B1, keys[KeyCode::Key_J]);
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note(K_C2, keys[KeyCode::Key_K]);
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note(K_Db2, keys[KeyCode::Key_O]);
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note(K_D2, keys[KeyCode::Key_L]);
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note(K_Eb2, keys[KeyCode::Key_P]);
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note(K_E2, keys[KeyCode::Key_Semicolon]);
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note(K_F2, keys[KeyCode::Key_Apostrophe]);
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note(K_Gb2, keys[KeyCode::Key_RightBracket]);
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note(K_G2, keys[KeyCode::Key_Return]);
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}
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void PianoWidget::keydown_event(GKeyEvent& event)
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{
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switch (event.key()) {
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case KeyCode::Key_C:
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if (++m_wave_type == InvalidWave)
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m_wave_type = 0;
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break;
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case KeyCode::Key_V:
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m_delay_enabled = !m_delay_enabled;
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break;
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case KeyCode::Key_B:
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m_release_enabled = !m_release_enabled;
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break;
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case KeyCode::Key_Z:
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if (m_octave > m_octave_min)
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--m_octave;
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memset(m_note_on, 0, sizeof(m_note_on));
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break;
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case KeyCode::Key_X:
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if (m_octave < m_octave_max)
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++m_octave;
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memset(m_note_on, 0, sizeof(m_note_on));
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break;
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}
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keys[event.key()] = true;
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update_keys();
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update();
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}
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void PianoWidget::keyup_event(GKeyEvent& event)
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{
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keys[event.key()] = false;
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update_keys();
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update();
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}
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static int white_key_width = 22;
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static int white_key_height = 60;
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static int black_key_width = 16;
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static int black_key_height = 35;
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static int black_key_stride = white_key_width - black_key_width;
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static int black_key_offset = white_key_width - black_key_width / 2;
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void PianoWidget::render_piano_key(GPainter& painter, int index, PianoKey n, const StringView& text)
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{
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Color color;
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if (m_note_on[octave_base() + n]) {
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color = Color(64, 64, 255);
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} else {
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if (is_white(n))
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color = Color::White;
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else
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color = Color::Black;
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}
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Rect rect;
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int stride = 0;
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int offset = 0;
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if (is_white(n)) {
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rect.set_width(white_key_width);
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rect.set_height(white_key_height);
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} else {
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rect.set_width(black_key_width);
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rect.set_height(black_key_height);
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stride = black_key_stride;
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offset = black_key_offset;
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}
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rect.set_x(offset + index * rect.width() + (index * stride));
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rect.set_y(m_height - white_key_height);
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painter.fill_rect(rect, color);
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painter.draw_rect(rect, Color::Black);
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Color text_color;
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if (is_white(n)) {
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text_color = Color::Black;
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} else {
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text_color = Color::White;
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}
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Rect r(rect.x(), rect.y() + rect.height() / 2, rect.width(), rect.height() / 2);
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painter.draw_text(r, text, TextAlignment::Center, text_color);
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}
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void PianoWidget::render_piano(GPainter& painter)
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{
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render_piano_key(painter, 0, K_C1, "A");
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render_piano_key(painter, 1, K_D1, "S");
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render_piano_key(painter, 2, K_E1, "D");
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render_piano_key(painter, 3, K_F1, "F");
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render_piano_key(painter, 4, K_G1, "G");
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render_piano_key(painter, 5, K_A1, "H");
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render_piano_key(painter, 6, K_B1, "J");
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render_piano_key(painter, 7, K_C2, "K");
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render_piano_key(painter, 8, K_D2, "L");
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render_piano_key(painter, 9, K_E2, ";");
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render_piano_key(painter, 10, K_F2, "'");
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render_piano_key(painter, 11, K_G2, "r");
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render_piano_key(painter, 0, K_Db1, "W");
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render_piano_key(painter, 1, K_Eb1, "E");
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render_piano_key(painter, 3, K_Gb1, "T");
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render_piano_key(painter, 4, K_Ab1, "Y");
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render_piano_key(painter, 5, K_Bb1, "U");
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render_piano_key(painter, 7, K_Db2, "O");
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render_piano_key(painter, 8, K_Eb2, "P");
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render_piano_key(painter, 10, K_Gb2, "]");
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}
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static int knob_width = 100;
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void PianoWidget::render_knob(GPainter& painter, const Rect& rect, bool state, const StringView& text)
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{
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Color text_color;
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if (state) {
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painter.fill_rect(rect, Color(0, 200, 0));
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text_color = Color::Black;
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} else {
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painter.draw_rect(rect, Color(180, 0, 0));
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text_color = Color(180, 0, 0);
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}
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painter.draw_text(rect, text, TextAlignment::Center, text_color);
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}
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void PianoWidget::render_knobs(GPainter& painter)
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{
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Rect delay_knob_rect(m_width - knob_width - 16, m_height - 50, knob_width, 16);
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render_knob(painter, delay_knob_rect, m_delay_enabled, "V: Delay ");
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Rect release_knob_rect(m_width - knob_width - 16, m_height - 30, knob_width, 16);
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render_knob(painter, release_knob_rect, m_release_enabled, "B: Release ");
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Rect octave_knob_rect(m_width - knob_width - 16 - knob_width - 16, m_height - 50, knob_width, 16);
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auto text = String::format("Z/X: Oct %d ", m_octave);
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int oct_rgb_step = 255 / (m_octave_max + 4);
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int oshade = (m_octave + 4) * oct_rgb_step;
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painter.draw_rect(octave_knob_rect, Color(oshade, oshade, oshade));
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painter.draw_text(octave_knob_rect, text, TextAlignment::Center, Color(oshade, oshade, oshade));
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int r = 0, g = 0, b = 0;
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if (m_wave_type == WaveType::Sine) {
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r = 255;
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g = 192;
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b = 0;
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} else if (m_wave_type == WaveType::Saw) {
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r = 240;
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g = 100;
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b = 128;
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} else if (m_wave_type == WaveType::Square) {
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r = 128;
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g = 160;
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b = 255;
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}
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Rect wave_knob_rect(m_width - knob_width - 16 - knob_width - 16, m_height - 30, knob_width, 16);
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const char* wave_name = "";
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if (m_wave_type == WaveType::Sine)
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wave_name = "C: Sine ";
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else if (m_wave_type == WaveType::Saw)
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wave_name = "C: Sawtooth";
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else if (m_wave_type == WaveType::Square)
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wave_name = "C: Square ";
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painter.draw_rect(wave_knob_rect, Color(r, g, b));
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painter.draw_text(wave_knob_rect, wave_name, TextAlignment::Center, Color(r, g, b));
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}
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