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serenity/Servers/AudioServer/main.cpp
Robin Burchell 6c4024c04a Kernel: First cut of a sb16 driver
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.

My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
2019-07-13 08:00:24 +02:00

171 lines
4.5 KiB
C++

#include <LibCore/CFile.h>
u32 read_u32(const ByteBuffer& buf, u32& off)
{
ASSERT(buf.size() - off >= 4);
u32 b0 = buf[off + 0];
u32 b1 = buf[off + 1];
u32 b2 = buf[off + 2];
u32 b3 = buf[off + 3];
u32 ret = 0;
ret |= (u8(b3) << 24);
ret |= (u8(b2) << 16);
ret |= (u8(b1) << 8);
ret |= (u8(b0));
off += 4;
return ret;
}
u16 read_u16(const ByteBuffer& buf, u32& off)
{
ASSERT(buf.size() - off >= 2);
u16 b0 = buf[off + 0];
u16 b1 = buf[off + 1];
u16 ret = 0;
ret |= (u8(b1) << 8);
ret |= (u8(b0));
off += 2;
return ret;
}
ByteBuffer read_wav_data(const StringView& path)
{
CFile wav(path);
if (!wav.open(CIODevice::ReadOnly)) {
dbgprintf("Can't open wav to dump it to audio: %s", wav.error_string());
return {};
}
const auto& contents = wav.read_all();
u32 off = 0;
if (contents.size() - off < 12) {
dbgprintf("WAV is too small (no header, %d bytes)\n", contents.size());
return {};
}
dbgprintf("Trying to parse %d bytes of wav\n", contents.size());
#define CHECK_OK(msg) \
do { \
ASSERT(ok); \
if (!ok) { \
dbgprintf("%s failed\n", msg); \
return {}; \
} else { \
dbgprintf("%S is OK!\n", msg); \
} \
} while (0);
bool ok = true;
u32 riff = read_u32(contents, off);
ok = ok && riff == 0x46464952; // "RIFF"
CHECK_OK("RIFF header");
u32 sz = read_u32(contents, off);
ASSERT(sz < 1024 * 1024 * 42);
ok = ok && sz < 1024 * 1024 * 42; // arbitrary
CHECK_OK("File size");
u32 wave = read_u32(contents, off);
ok = ok && wave == 0x45564157; // "WAVE"
CHECK_OK("WAVE header");
if (contents.size() - off < 8) {
dbgprintf("WAV is too small (no fmt, %d bytes)\n", contents.size());
return {};
}
u32 fmt_id = read_u32(contents, off);
ok = ok && fmt_id == 0x20746D66; // "FMT"
CHECK_OK("FMT header");
u32 fmt_size = read_u32(contents, off);
ok = ok && fmt_size == 16;
ASSERT(fmt_size == 16);
CHECK_OK("FMT size");
if (contents.size() - off < 16) {
dbgprintf("WAV is too small (fmt chunk, %d bytes)\n", contents.size());
return {};
}
u16 audio_format = read_u16(contents, off);
ok = ok && audio_format == 1; // WAVE_FORMAT_PCM
ASSERT(audio_format == 1);
CHECK_OK("Audio format");
u16 num_channels = read_u16(contents, off);
ok = ok && num_channels == 1;
ASSERT(num_channels == 1);
CHECK_OK("Channel count");
u32 sample_rate = read_u32(contents, off);
CHECK_OK("Sample rate");
off += 4; // bytes per sec: we don't care.
off += 2; // block align: we don't care.
u16 bits_per_sample = read_u16(contents, off);
ok = ok && (bits_per_sample == 8 || bits_per_sample == 16);
ASSERT(bits_per_sample == 8 || bits_per_sample == 16);
CHECK_OK("Bits per sample");
dbgprintf("Read WAV of format %d with num_channels %d sample rate %d, bits per sample %d\n", audio_format, num_channels, sample_rate, bits_per_sample);
// Read chunks until we find DATA
if (off >= u32(contents.size()) - 8) {
ok = ok && false;
ASSERT_NOT_REACHED();
CHECK_OK("Premature EOF without DATA");
}
bool found_data = false;
u32 data_sz = 0;
while (off < u32(contents.size()) - 8) {
u32 chunk_id = read_u32(contents, off);
data_sz = read_u32(contents, off);
if (chunk_id == 0x61746164) { // DATA
found_data = true;
break;
}
off += data_sz;
}
ok = ok && found_data;
ASSERT(found_data);
CHECK_OK("Found no data chunk");
ok = ok && data_sz <= (contents.size() - off);
CHECK_OK("Bad DATA size");
return contents.slice(off, data_sz);
}
void read_and_play_wav()
{
CFile audio("/dev/audio");
if (!audio.open(CIODevice::WriteOnly)) {
dbgprintf("Can't open audio device: %s", audio.error_string());
return;
}
const auto& contents = read_wav_data("/home/anon/tmp.wav");
const int chunk_size = 4096;
int i = 0;
while (i < contents.size()) {
const auto chunk = contents.slice(i, chunk_size);
audio.write(chunk);
i += chunk_size;
}
}
int main(int, char**)
{
read_and_play_wav();
return 0;
}