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	 50428ea8d2
			
		
	
	
		50428ea8d2
		
	
	
	
	
		
			
			Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			717 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			717 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/WeakMap.h>
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| 
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| namespace JS {
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| 
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| WeakMap* WeakMap::create(Realm& realm)
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| {
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|     return realm.heap().allocate<WeakMap>(realm, *realm.intrinsics().weak_map_prototype());
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| }
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| 
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| WeakMap::WeakMap(Object& prototype)
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|     : Object(prototype)
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|     , WeakContainer(heap())
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| {
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| }
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| 
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| void WeakMap::remove_dead_cells(Badge<Heap>)
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| {
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|     m_values.remove_all_matching([](Cell* key, Value) {
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|         return key->state() != Cell::State::Live;
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|     });
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| }
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| 
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| void WeakMap::visit_edges(Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     for (auto& entry : m_values)
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|         visitor.visit(entry.value);
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| }
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| 
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| }
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