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We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
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* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Slide.h"
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#include <AK/JsonObject.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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Slide::Slide(NonnullRefPtrVector<SlideObject> slide_objects, DeprecatedString title)
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: m_slide_objects(move(slide_objects))
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, m_title(move(title))
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{
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}
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ErrorOr<Slide> Slide::parse_slide(JsonObject const& slide_json, NonnullRefPtr<GUI::Window> window)
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{
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// FIXME: Use the text with the "title" role for a title, if there is no title given.
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auto title = slide_json.get("title"sv).as_string_or("Untitled slide");
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auto const& maybe_slide_objects = slide_json.get("objects"sv);
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if (!maybe_slide_objects.is_array())
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return Error::from_string_view("Slide objects must be an array"sv);
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auto const& json_slide_objects = maybe_slide_objects.as_array();
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NonnullRefPtrVector<SlideObject> slide_objects;
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for (auto const& maybe_slide_object_json : json_slide_objects.values()) {
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if (!maybe_slide_object_json.is_object())
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return Error::from_string_view("Slides must be objects"sv);
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auto const& slide_object_json = maybe_slide_object_json.as_object();
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auto slide_object = TRY(SlideObject::parse_slide_object(slide_object_json, window));
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slide_objects.append(move(slide_object));
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}
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return Slide { move(slide_objects), title };
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}
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void Slide::paint(Gfx::Painter& painter, unsigned int current_frame, Gfx::FloatSize display_scale) const
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{
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for (auto const& object : m_slide_objects) {
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if (object.is_visible_during_frame(current_frame))
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object.paint(painter, display_scale);
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}
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// FIXME: Move this to user settings.
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painter.draw_text(painter.clip_rect(), title(), Gfx::TextAlignment::BottomCenter);
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}
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