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	 0dc6fe9102
			
		
	
	
		0dc6fe9102
		
	
	
	
	
		
			
			This is the first step in transitioning Piano to a full LibDSP backend. For now, the delay effect is replaced with a (mostly identical) implementation in LibDSP. The new ProcessorParameterSlider attaches to a LibDSP::Processor's range parameter (LibDSP::ProcessorRangeParameter) and changes it automatically. It also has the ability to update an external GUI::Label. This is used for the three delay parameters and it will become useful for auto-generating UI for Processors.
		
			
				
	
	
		
			88 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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|  * Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "Music.h"
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| #include <AK/Noncopyable.h>
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| #include <AK/SinglyLinkedList.h>
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| #include <LibAudio/Buffer.h>
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| #include <LibDSP/Effects.h>
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| 
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| using RollIter = AK::SinglyLinkedListIterator<SinglyLinkedList<RollNote>, RollNote>;
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| 
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| class Track {
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|     AK_MAKE_NONCOPYABLE(Track);
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|     AK_MAKE_NONMOVABLE(Track);
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| 
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| public:
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|     explicit Track(const u32& time);
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|     ~Track();
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| 
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|     const Vector<Audio::Frame>& recorded_sample() const { return m_recorded_sample; }
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|     const SinglyLinkedList<RollNote>& roll_notes(int note) const { return m_roll_notes[note]; }
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|     int wave() const { return m_wave; }
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|     int volume() const { return m_volume; }
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|     int attack() const { return m_attack; }
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|     int decay() const { return m_decay; }
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|     int sustain() const { return m_sustain; }
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|     int release() const { return m_release; }
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|     NonnullRefPtr<LibDSP::Effects::Delay> delay() { return m_delay; }
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| 
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|     void fill_sample(Sample& sample);
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|     void reset();
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|     String set_recorded_sample(const StringView& path);
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|     void set_note(int note, Switch);
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|     void set_roll_note(int note, u32 on_sample, u32 off_sample);
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|     void set_wave(int wave);
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|     void set_wave(Direction);
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|     void set_volume(int volume);
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|     void set_attack(int attack);
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|     void set_decay(int decay);
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|     void set_sustain(int sustain);
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|     void set_release(int release);
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| 
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| private:
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|     Audio::Frame sine(size_t note);
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|     Audio::Frame saw(size_t note);
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|     Audio::Frame square(size_t note);
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|     Audio::Frame triangle(size_t note);
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|     Audio::Frame noise(size_t note);
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|     Audio::Frame recorded_sample(size_t note);
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| 
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|     void sync_roll(int note);
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|     void set_sustain_impl(int sustain);
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| 
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|     Vector<Audio::Frame> m_recorded_sample;
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| 
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|     u8 m_note_on[note_count] { 0 };
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|     double m_power[note_count] { 0 };
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|     double m_pos[note_count]; // Initialized lazily.
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|     // Synths may use this to keep track of the last wave position
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|     double m_last_w[note_count] { 0 };
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|     Envelope m_envelope[note_count] { Done };
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| 
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|     int m_wave { first_wave };
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|     int m_volume;
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|     int m_attack;
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|     double m_attack_step;
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|     int m_decay;
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|     double m_decay_step;
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|     int m_sustain;
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|     double m_sustain_level;
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|     int m_release;
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|     double m_release_step[note_count];
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| 
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|     const u32& m_time;
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| 
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|     NonnullRefPtr<LibDSP::Transport> m_temporary_transport;
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|     NonnullRefPtr<LibDSP::Effects::Delay> m_delay;
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| 
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|     SinglyLinkedList<RollNote> m_roll_notes[note_count];
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|     RollIter m_roll_iterators[note_count];
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| };
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