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serenity/Userland/Libraries/LibSoftGPU/Sampler.h
2021-12-24 05:10:28 -08:00

56 lines
1.2 KiB
C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Image.h>
namespace SoftGPU {
enum class TextureFilter {
Nearest,
Linear,
};
enum class MipMapFilter {
None,
Nearest,
Linear,
};
enum class TextureWrapMode {
Repeat,
MirroredRepeat,
Clamp,
ClampToBorder,
ClampToEdge,
};
struct SamplerConfig final {
RefPtr<Image> bound_image;
MipMapFilter mipmap_filter { MipMapFilter::Nearest };
TextureFilter texture_mag_filter { TextureFilter::Linear };
TextureFilter texture_min_filter { TextureFilter::Linear };
TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
FloatVector4 border_color { 0, 0, 0, 1 };
};
class Sampler final {
public:
FloatVector4 sample_2d(FloatVector2 const& uv) const;
void set_config(SamplerConfig const& config) { m_config = config; }
private:
SamplerConfig m_config;
};
}