mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 12:28:12 +00:00
![]() This implements the depth offset factor that you can set through e.g. OpenGL's `glPolygonOffset`. Without it, triangles might start to Z- fight amongst each other. This fixes the floor decals in Quake 3. |
||
---|---|---|
.. | ||
Applets | ||
Applications | ||
Demos | ||
DevTools | ||
DynamicLoader | ||
Games | ||
Libraries | ||
Services | ||
Shell | ||
Utilities | ||
CMakeLists.txt |