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This allows us to seal a buffer *before* anyone else has access to it (well, ok, the creating process still does, but you can't win them all). It also means that a SharedBuffer can be shared with multiple clients: all you need is to have access to it to share it on again. |
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| .. | ||
| ABuffer.h | ||
| AClientConnection.cpp | ||
| AClientConnection.h | ||
| ASAPI.h | ||
| AWavLoader.cpp | ||
| AWavLoader.h | ||
| Makefile | ||