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serenity/Userland/Libraries/LibGUI/Clipboard.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

50 lines
1.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/String.h>
#include <LibGUI/Forward.h>
#include <LibGfx/Forward.h>
namespace GUI {
class Clipboard {
public:
static Clipboard& the();
ByteBuffer data() const { return data_and_type().data; }
String mime_type() const { return data_and_type().mime_type; }
void set_data(ReadonlyBytes, const String& mime_type = "text/plain", const HashMap<String, String>& metadata = {});
void set_plain_text(const String& text)
{
set_data(text.bytes());
}
void set_bitmap(const Gfx::Bitmap&);
RefPtr<Gfx::Bitmap> bitmap() const;
struct DataAndType {
ByteBuffer data;
String mime_type;
HashMap<String, String> metadata;
};
DataAndType data_and_type() const;
Function<void(const String& mime_type)> on_change;
static void initialize(Badge<Application>);
private:
Clipboard();
};
}