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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
38 lines
767 B
C++
38 lines
767 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/String.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/Rect.h>
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namespace GUI {
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class Desktop {
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public:
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static Desktop& the();
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Desktop();
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void set_background_color(const StringView& background_color);
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void set_wallpaper_mode(const StringView& mode);
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String wallpaper() const;
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bool set_wallpaper(const StringView& path, bool save_config = true);
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Gfx::IntRect rect() const { return m_rect; }
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int taskbar_height() const { return 28; }
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void did_receive_screen_rect(Badge<WindowServerConnection>, const Gfx::IntRect&);
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private:
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Gfx::IntRect m_rect;
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};
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}
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