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28 lines
402 B
C++
28 lines
402 B
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGL/Shaders/Program.h>
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namespace GL {
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NonnullRefPtr<Program> Program::create()
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{
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return adopt_ref(*new Program());
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}
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ErrorOr<void> Program::attach_shader(Shader&)
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{
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TODO();
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return {};
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}
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ErrorOr<void> Program::link()
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{
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TODO();
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return {};
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}
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}
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