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https://github.com/RGBCube/serenity
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We were using ring 0 selectors everywhere (the bottom 3 bits of a selector determines the ring.) This doesn't really make any practical difference since UE doesn't run code in other rings anyway, but let's have correct-looking segment selectors. :^) |
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| .. | ||
| HackStudio | ||
| Inspector | ||
| IPCCompiler | ||
| Profiler | ||
| UserspaceEmulator | ||
| CMakeLists.txt | ||