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serenity/Userland/Libraries/LibJS/Runtime/AbstractOperations.h
Linus Groh b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00

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/*
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <LibCrypto/Forward.h>
#include <LibJS/AST.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/MarkedVector.h>
#include <LibJS/Runtime/CanonicalIndex.h>
#include <LibJS/Runtime/FunctionObject.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/PrivateEnvironment.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
DeclarativeEnvironment* new_declarative_environment(Environment&);
ObjectEnvironment* new_object_environment(Object&, bool is_with_environment, Environment*);
FunctionEnvironment* new_function_environment(ECMAScriptFunctionObject&, Object* new_target);
PrivateEnvironment* new_private_environment(VM& vm, PrivateEnvironment* outer);
Environment& get_this_environment(VM&);
bool can_be_held_weakly(Value);
Object* get_super_constructor(VM&);
ThrowCompletionOr<Reference> make_super_property_reference(GlobalObject&, Value actual_this, PropertyKey const&, bool strict);
ThrowCompletionOr<Value> require_object_coercible(GlobalObject&, Value);
ThrowCompletionOr<Value> call_impl(GlobalObject&, Value function, Value this_value, Optional<MarkedVector<Value>> = {});
ThrowCompletionOr<Value> call_impl(GlobalObject&, FunctionObject& function, Value this_value, Optional<MarkedVector<Value>> = {});
ThrowCompletionOr<Object*> construct_impl(GlobalObject&, FunctionObject&, Optional<MarkedVector<Value>> = {}, FunctionObject* new_target = nullptr);
ThrowCompletionOr<size_t> length_of_array_like(GlobalObject&, Object const&);
ThrowCompletionOr<MarkedVector<Value>> create_list_from_array_like(GlobalObject&, Value, Function<ThrowCompletionOr<void>(Value)> = {});
ThrowCompletionOr<FunctionObject*> species_constructor(GlobalObject&, Object const&, FunctionObject& default_constructor);
ThrowCompletionOr<Realm*> get_function_realm(GlobalObject&, FunctionObject const&);
ThrowCompletionOr<void> initialize_bound_name(GlobalObject&, FlyString const&, Value, Environment*);
bool is_compatible_property_descriptor(bool extensible, PropertyDescriptor const&, Optional<PropertyDescriptor> const& current);
bool validate_and_apply_property_descriptor(Object*, PropertyKey const&, bool extensible, PropertyDescriptor const&, Optional<PropertyDescriptor> const& current);
ThrowCompletionOr<Object*> get_prototype_from_constructor(GlobalObject&, FunctionObject const& constructor, Object* (GlobalObject::*intrinsic_default_prototype)());
Object* create_unmapped_arguments_object(GlobalObject&, Span<Value> arguments);
Object* create_mapped_arguments_object(GlobalObject&, FunctionObject&, Vector<FunctionNode::Parameter> const&, Span<Value> arguments, Environment&);
enum class CanonicalIndexMode {
DetectNumericRoundtrip,
IgnoreNumericRoundtrip,
};
CanonicalIndex canonical_numeric_index_string(PropertyKey const&, CanonicalIndexMode needs_numeric);
ThrowCompletionOr<String> get_substitution(GlobalObject&, Utf16View const& matched, Utf16View const& str, size_t position, Span<Value> captures, Value named_captures, Value replacement);
enum class CallerMode {
Strict,
NonStrict
};
enum class EvalMode {
Direct,
Indirect
};
ThrowCompletionOr<Value> perform_eval(GlobalObject&, Value, CallerMode, EvalMode);
ThrowCompletionOr<void> eval_declaration_instantiation(VM& vm, GlobalObject& global_object, Program const& program, Environment* variable_environment, Environment* lexical_environment, PrivateEnvironment* private_environment, bool strict);
// 7.3.14 Call ( F, V [ , argumentsList ] ), https://tc39.es/ecma262/#sec-call
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, MarkedVector<Value> arguments_list)
{
return call_impl(global_object, function, this_value, move(arguments_list));
}
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, Optional<MarkedVector<Value>> arguments_list)
{
return call_impl(global_object, function, this_value, move(arguments_list));
}
template<typename... Args>
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, Args&&... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedVector<Value> arguments_list { global_object.heap() };
(..., arguments_list.append(forward<Args>(args)));
return call_impl(global_object, function, this_value, move(arguments_list));
}
return call_impl(global_object, function, this_value);
}
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, MarkedVector<Value> arguments_list)
{
return call_impl(global_object, function, this_value, move(arguments_list));
}
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, Optional<MarkedVector<Value>> arguments_list)
{
return call_impl(global_object, function, this_value, move(arguments_list));
}
template<typename... Args>
ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, Args&&... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedVector<Value> arguments_list { global_object.heap() };
(..., arguments_list.append(forward<Args>(args)));
return call_impl(global_object, function, this_value, move(arguments_list));
}
return call_impl(global_object, function, this_value);
}
// 7.3.15 Construct ( F [ , argumentsList [ , newTarget ] ] ), https://tc39.es/ecma262/#sec-construct
template<typename... Args>
ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, Args&&... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedVector<Value> arguments_list { global_object.heap() };
(..., arguments_list.append(forward<Args>(args)));
return construct_impl(global_object, function, move(arguments_list));
}
return construct_impl(global_object, function);
}
ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, MarkedVector<Value> arguments_list, FunctionObject* new_target = nullptr)
{
return construct_impl(global_object, function, move(arguments_list), new_target);
}
ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, Optional<MarkedVector<Value>> arguments_list, FunctionObject* new_target = nullptr)
{
return construct_impl(global_object, function, move(arguments_list), new_target);
}
// 10.1.13 OrdinaryCreateFromConstructor ( constructor, intrinsicDefaultProto [ , internalSlotsList ] ), https://tc39.es/ecma262/#sec-ordinarycreatefromconstructor
template<typename T, typename... Args>
ThrowCompletionOr<T*> ordinary_create_from_constructor(GlobalObject& global_object, FunctionObject const& constructor, Object* (GlobalObject::*intrinsic_default_prototype)(), Args&&... args)
{
auto& realm = *global_object.associated_realm();
auto* prototype = TRY(get_prototype_from_constructor(global_object, constructor, intrinsic_default_prototype));
return realm.heap().allocate<T>(realm.global_object(), forward<Args>(args)..., *prototype);
}
// 14.1 MergeLists ( a, b ), https://tc39.es/proposal-temporal/#sec-temporal-mergelists
template<typename T>
Vector<T> merge_lists(Vector<T> const& a, Vector<T> const& b)
{
// 1. Let merged be a new empty List.
Vector<T> merged;
// 2. For each element element of a, do
for (auto const& element : a) {
// a. If merged does not contain element, then
if (!merged.contains_slow(element)) {
// i. Append element to merged.
merged.append(element);
}
}
// 3. For each element element of b, do
for (auto const& element : b) {
// a. If merged does not contain element, then
if (!merged.contains_slow(element)) {
// i. Append element to merged.
merged.append(element);
}
}
// 4. Return merged.
return merged;
}
// x modulo y, https://tc39.es/ecma262/#eqn-modulo
template<typename T, typename U>
auto modulo(T x, U y) requires(IsArithmetic<T>, IsArithmetic<U>)
{
// The notation “x modulo y” (y must be finite and non-zero) computes a value k of the same sign as y (or zero) such that abs(k) < abs(y) and x - k = q × y for some integer q.
VERIFY(y != 0);
if constexpr (IsFloatingPoint<T> || IsFloatingPoint<U>) {
if constexpr (IsFloatingPoint<U>)
VERIFY(isfinite(y));
return fmod(fmod(x, y) + y, y);
} else {
return ((x % y) + y) % y;
}
}
auto modulo(Crypto::BigInteger auto const& x, Crypto::BigInteger auto const& y)
{
VERIFY(!y.is_zero());
auto result = x.divided_by(y).remainder;
if (result.is_negative())
result = result.plus(y);
return result;
}
}