mirror of
https://github.com/RGBCube/serenity
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This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
194 lines
8.8 KiB
C++
194 lines
8.8 KiB
C++
/*
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* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <LibCrypto/Forward.h>
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#include <LibJS/AST.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/MarkedVector.h>
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#include <LibJS/Runtime/CanonicalIndex.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/PrivateEnvironment.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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DeclarativeEnvironment* new_declarative_environment(Environment&);
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ObjectEnvironment* new_object_environment(Object&, bool is_with_environment, Environment*);
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FunctionEnvironment* new_function_environment(ECMAScriptFunctionObject&, Object* new_target);
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PrivateEnvironment* new_private_environment(VM& vm, PrivateEnvironment* outer);
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Environment& get_this_environment(VM&);
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bool can_be_held_weakly(Value);
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Object* get_super_constructor(VM&);
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ThrowCompletionOr<Reference> make_super_property_reference(GlobalObject&, Value actual_this, PropertyKey const&, bool strict);
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ThrowCompletionOr<Value> require_object_coercible(GlobalObject&, Value);
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ThrowCompletionOr<Value> call_impl(GlobalObject&, Value function, Value this_value, Optional<MarkedVector<Value>> = {});
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ThrowCompletionOr<Value> call_impl(GlobalObject&, FunctionObject& function, Value this_value, Optional<MarkedVector<Value>> = {});
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ThrowCompletionOr<Object*> construct_impl(GlobalObject&, FunctionObject&, Optional<MarkedVector<Value>> = {}, FunctionObject* new_target = nullptr);
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ThrowCompletionOr<size_t> length_of_array_like(GlobalObject&, Object const&);
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ThrowCompletionOr<MarkedVector<Value>> create_list_from_array_like(GlobalObject&, Value, Function<ThrowCompletionOr<void>(Value)> = {});
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ThrowCompletionOr<FunctionObject*> species_constructor(GlobalObject&, Object const&, FunctionObject& default_constructor);
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ThrowCompletionOr<Realm*> get_function_realm(GlobalObject&, FunctionObject const&);
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ThrowCompletionOr<void> initialize_bound_name(GlobalObject&, FlyString const&, Value, Environment*);
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bool is_compatible_property_descriptor(bool extensible, PropertyDescriptor const&, Optional<PropertyDescriptor> const& current);
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bool validate_and_apply_property_descriptor(Object*, PropertyKey const&, bool extensible, PropertyDescriptor const&, Optional<PropertyDescriptor> const& current);
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ThrowCompletionOr<Object*> get_prototype_from_constructor(GlobalObject&, FunctionObject const& constructor, Object* (GlobalObject::*intrinsic_default_prototype)());
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Object* create_unmapped_arguments_object(GlobalObject&, Span<Value> arguments);
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Object* create_mapped_arguments_object(GlobalObject&, FunctionObject&, Vector<FunctionNode::Parameter> const&, Span<Value> arguments, Environment&);
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enum class CanonicalIndexMode {
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DetectNumericRoundtrip,
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IgnoreNumericRoundtrip,
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};
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CanonicalIndex canonical_numeric_index_string(PropertyKey const&, CanonicalIndexMode needs_numeric);
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ThrowCompletionOr<String> get_substitution(GlobalObject&, Utf16View const& matched, Utf16View const& str, size_t position, Span<Value> captures, Value named_captures, Value replacement);
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enum class CallerMode {
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Strict,
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NonStrict
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};
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enum class EvalMode {
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Direct,
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Indirect
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};
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ThrowCompletionOr<Value> perform_eval(GlobalObject&, Value, CallerMode, EvalMode);
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ThrowCompletionOr<void> eval_declaration_instantiation(VM& vm, GlobalObject& global_object, Program const& program, Environment* variable_environment, Environment* lexical_environment, PrivateEnvironment* private_environment, bool strict);
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// 7.3.14 Call ( F, V [ , argumentsList ] ), https://tc39.es/ecma262/#sec-call
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, MarkedVector<Value> arguments_list)
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{
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, Optional<MarkedVector<Value>> arguments_list)
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{
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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template<typename... Args>
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, Value function, Value this_value, Args&&... args)
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{
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if constexpr (sizeof...(Args) > 0) {
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MarkedVector<Value> arguments_list { global_object.heap() };
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(..., arguments_list.append(forward<Args>(args)));
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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return call_impl(global_object, function, this_value);
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}
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, MarkedVector<Value> arguments_list)
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{
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, Optional<MarkedVector<Value>> arguments_list)
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{
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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template<typename... Args>
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ALWAYS_INLINE ThrowCompletionOr<Value> call(GlobalObject& global_object, FunctionObject& function, Value this_value, Args&&... args)
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{
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if constexpr (sizeof...(Args) > 0) {
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MarkedVector<Value> arguments_list { global_object.heap() };
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(..., arguments_list.append(forward<Args>(args)));
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return call_impl(global_object, function, this_value, move(arguments_list));
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}
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return call_impl(global_object, function, this_value);
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}
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// 7.3.15 Construct ( F [ , argumentsList [ , newTarget ] ] ), https://tc39.es/ecma262/#sec-construct
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template<typename... Args>
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ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, Args&&... args)
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{
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if constexpr (sizeof...(Args) > 0) {
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MarkedVector<Value> arguments_list { global_object.heap() };
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(..., arguments_list.append(forward<Args>(args)));
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return construct_impl(global_object, function, move(arguments_list));
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}
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return construct_impl(global_object, function);
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}
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ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, MarkedVector<Value> arguments_list, FunctionObject* new_target = nullptr)
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{
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return construct_impl(global_object, function, move(arguments_list), new_target);
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}
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ALWAYS_INLINE ThrowCompletionOr<Object*> construct(GlobalObject& global_object, FunctionObject& function, Optional<MarkedVector<Value>> arguments_list, FunctionObject* new_target = nullptr)
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{
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return construct_impl(global_object, function, move(arguments_list), new_target);
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}
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// 10.1.13 OrdinaryCreateFromConstructor ( constructor, intrinsicDefaultProto [ , internalSlotsList ] ), https://tc39.es/ecma262/#sec-ordinarycreatefromconstructor
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template<typename T, typename... Args>
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ThrowCompletionOr<T*> ordinary_create_from_constructor(GlobalObject& global_object, FunctionObject const& constructor, Object* (GlobalObject::*intrinsic_default_prototype)(), Args&&... args)
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{
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auto& realm = *global_object.associated_realm();
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auto* prototype = TRY(get_prototype_from_constructor(global_object, constructor, intrinsic_default_prototype));
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return realm.heap().allocate<T>(realm.global_object(), forward<Args>(args)..., *prototype);
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}
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// 14.1 MergeLists ( a, b ), https://tc39.es/proposal-temporal/#sec-temporal-mergelists
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template<typename T>
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Vector<T> merge_lists(Vector<T> const& a, Vector<T> const& b)
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{
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// 1. Let merged be a new empty List.
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Vector<T> merged;
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// 2. For each element element of a, do
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for (auto const& element : a) {
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// a. If merged does not contain element, then
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if (!merged.contains_slow(element)) {
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// i. Append element to merged.
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merged.append(element);
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}
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}
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// 3. For each element element of b, do
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for (auto const& element : b) {
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// a. If merged does not contain element, then
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if (!merged.contains_slow(element)) {
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// i. Append element to merged.
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merged.append(element);
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}
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}
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// 4. Return merged.
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return merged;
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}
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// x modulo y, https://tc39.es/ecma262/#eqn-modulo
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template<typename T, typename U>
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auto modulo(T x, U y) requires(IsArithmetic<T>, IsArithmetic<U>)
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{
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// The notation “x modulo y” (y must be finite and non-zero) computes a value k of the same sign as y (or zero) such that abs(k) < abs(y) and x - k = q × y for some integer q.
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VERIFY(y != 0);
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if constexpr (IsFloatingPoint<T> || IsFloatingPoint<U>) {
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if constexpr (IsFloatingPoint<U>)
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VERIFY(isfinite(y));
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return fmod(fmod(x, y) + y, y);
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} else {
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return ((x % y) + y) % y;
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}
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}
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auto modulo(Crypto::BigInteger auto const& x, Crypto::BigInteger auto const& y)
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{
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VERIFY(!y.is_zero());
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auto result = x.divided_by(y).remainder;
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if (result.is_negative())
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result = result.plus(y);
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return result;
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}
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}
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