mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 06:52:45 +00:00 
			
		
		
		
	 aa3a6767f6
			
		
	
	
		aa3a6767f6
		
	
	
	
	
		
			
			This implements support for `glBlendEquation` and `glBlendEquationSeparate`. These functions modify the calculation of the resulting color in blending mode.
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
 | |
|  * Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <LibGPU/Config.h>
 | |
| #include <LibGPU/Enums.h>
 | |
| #include <LibGfx/Rect.h>
 | |
| #include <LibGfx/Vector4.h>
 | |
| 
 | |
| namespace GPU {
 | |
| 
 | |
| struct RasterizerOptions {
 | |
|     bool shade_smooth { true };
 | |
|     bool enable_stencil_test { false };
 | |
|     bool enable_depth_test { false };
 | |
|     bool enable_depth_write { true };
 | |
|     bool enable_alpha_test { false };
 | |
|     AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
 | |
|     float alpha_test_ref_value { 0 };
 | |
|     bool enable_blending { false };
 | |
|     BlendEquation blend_equation_rgb { BlendEquation::Add };
 | |
|     BlendEquation blend_equation_alpha { BlendEquation::Add };
 | |
|     BlendFactor blend_source_factor { BlendFactor::One };
 | |
|     BlendFactor blend_destination_factor { BlendFactor::One };
 | |
|     u32 color_mask { 0xffffffff };
 | |
|     float depth_min { 0.f };
 | |
|     float depth_max { 1.f };
 | |
|     DepthTestFunction depth_func { DepthTestFunction::Less };
 | |
|     PolygonMode polygon_mode { PolygonMode::Fill };
 | |
|     FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
 | |
|     float fog_density { 1.0f };
 | |
|     FogMode fog_mode { FogMode::Exp };
 | |
|     bool fog_enabled { false };
 | |
|     float fog_start { 0.0f };
 | |
|     float fog_end { 1.0f };
 | |
|     bool line_smooth { false };
 | |
|     float line_width { 1.f };
 | |
|     bool point_smooth { false };
 | |
|     float point_size { 1.f };
 | |
|     bool scissor_enabled { false };
 | |
|     bool normalization_enabled { false };
 | |
|     Gfx::IntRect scissor_box;
 | |
|     bool enable_color_write { true };
 | |
|     float depth_offset_factor { 0 };
 | |
|     float depth_offset_constant { 0 };
 | |
|     bool depth_offset_enabled { false };
 | |
|     bool enable_culling { false };
 | |
|     WindingOrder front_face { WindingOrder::CounterClockwise };
 | |
|     bool cull_back { true };
 | |
|     bool cull_front { false };
 | |
|     Gfx::IntRect viewport;
 | |
|     bool lighting_enabled { false };
 | |
|     bool color_material_enabled { false };
 | |
|     ColorMaterialFace color_material_face { ColorMaterialFace::FrontAndBack };
 | |
|     ColorMaterialMode color_material_mode { ColorMaterialMode::AmbientAndDiffuse };
 | |
| };
 | |
| 
 | |
| }
 |