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			350 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/StringView.h>
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| #include <Kernel/API/VirGL.h>
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| #include <sys/ioctl.h>
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| 
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| #include <LibVirtGPU/CommandBufferBuilder.h>
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| #include <LibVirtGPU/Commands.h>
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| #include <LibVirtGPU/VirGLProtocol.h>
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| 
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| namespace VirtGPU {
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| 
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| static u32 encode_command(u16 length, Protocol::ObjectType object_type, Protocol::VirGLCommand command)
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| {
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|     u8 command_value = to_underlying(command);
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|     u8 object_type_value = to_underlying(object_type);
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|     return (length << 16) | (object_type_value << 8) | command_value;
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| }
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| 
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| class CommandBuilder {
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| public:
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|     CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, Protocol::ObjectType object_type)
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|         : m_buffer(buffer)
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|         , m_start_offset(buffer.size())
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|         , m_command(command)
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|         , m_object_type(object_type)
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|     {
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|         m_buffer.append(0);
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|     }
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| 
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|     void appendu32(u32 value)
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|     {
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|         VERIFY(!m_finalized);
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|         m_buffer.append(value);
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|     }
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| 
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|     void appendf32(float value)
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|     {
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|         VERIFY(!m_finalized);
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|         m_buffer.append(bit_cast<u32>(value));
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|     }
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| 
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|     void appendf64(double value)
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|     {
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|         VERIFY(!m_finalized);
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|         m_buffer.append(0);
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|         m_buffer.append(0);
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|         auto* depth = reinterpret_cast<u64*>(&m_buffer[m_buffer.size() - 2]);
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|         *depth = bit_cast<u64>(value);
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|     }
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| 
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|     void append_string_null_padded(StringView string)
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|     {
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|         VERIFY(!m_finalized);
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|         // Remember to have at least one null terminator byte
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|         auto length = string.length() + 1;
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|         auto num_required_words = (length + sizeof(u32) - 1) / sizeof(u32);
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|         m_buffer.resize(m_buffer.size() + num_required_words);
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|         char* dest = reinterpret_cast<char*>(&m_buffer[m_buffer.size() - num_required_words]);
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|         memcpy(dest, string.characters_without_null_termination(), string.length());
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|         // Pad end with null bytes
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|         memset(&dest[string.length()], 0, 4 * num_required_words - string.length());
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|     }
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| 
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|     void finalize()
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|     {
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|         if (!m_finalized) {
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|             m_finalized = true;
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|             size_t num_elems = m_buffer.size() - m_start_offset - 1;
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|             VERIFY(num_elems <= NumericLimits<u16>::max());
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|             m_buffer[m_start_offset] = encode_command(static_cast<u16>(num_elems), m_object_type, m_command);
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|         }
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|     }
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| 
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|     ~CommandBuilder()
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|     {
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|         if (!m_finalized)
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|             finalize();
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|     }
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| 
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| private:
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|     Vector<u32>& m_buffer;
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|     size_t m_start_offset;
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|     Protocol::VirGLCommand m_command;
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|     Protocol::ObjectType m_object_type;
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|     bool m_finalized { false };
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| };
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| 
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| void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, Protocol::ObjectType::NONE);
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|     builder.appendu32(id);
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|     builder.appendu32(value);
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| }
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| 
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| void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, Protocol::ObjectType::NONE);
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|     builder.appendu32(resource.value()); // res_handle
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|     builder.appendu32(0);                // level
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|     // FIXME: It is not clear what this magic 242 value does.
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|     // According to https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/master/src/vrend_decode.c#L1398 it is unused
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|     // But ccapitalK had to specifically set it to prevent rendering failures.
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|     builder.appendu32(242);       // usage
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|     builder.appendu32(0);         // stride
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|     builder.appendu32(0);         // layer_stride
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|     builder.appendu32(0);         // x
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|     builder.appendu32(0);         // y
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|     builder.appendu32(0);         // z
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|     builder.appendu32(width);     // width
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|     builder.appendu32(height);    // height
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|     builder.appendu32(depth);     // depth
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|     builder.appendu32(0);         // data_offset
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|     builder.appendu32(direction); // direction
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| }
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| 
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| void CommandBufferBuilder::append_end_transfers_3d()
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, Protocol::ObjectType::NONE);
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| }
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| 
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| void CommandBufferBuilder::append_draw_vbo(Protocol::PipePrimitiveTypes primitive_type, u32 count)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, Protocol::ObjectType::NONE);
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|     builder.appendu32(0);                             // start
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|     builder.appendu32(count);                         // count
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|     builder.appendu32(to_underlying(primitive_type)); // mode
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|     builder.appendu32(0);                             // indexed
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|     builder.appendu32(1);                             // instance_count
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|     builder.appendu32(0);                             // index_bias
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|     builder.appendu32(0);                             // start_instance
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|     builder.appendu32(0);                             // primitive_restart
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|     builder.appendu32(0);                             // restart_index
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|     builder.appendu32(0);                             // min_index
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|     builder.appendu32(0xffffffff);                    // max_index
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|     builder.appendu32(0);                             // cso
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| }
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| 
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| void CommandBufferBuilder::append_clear(float r, float g, float b, float a)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
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|     Protocol::ClearType clear_flags {};
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|     clear_flags.flags.color0 = 1;
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|     builder.appendu32(clear_flags.value);
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|     builder.appendf32(r);
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|     builder.appendf32(g);
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|     builder.appendf32(b);
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|     builder.appendf32(a);
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|     builder.appendf64(1.0);
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|     builder.appendu32(0);
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| }
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| 
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| void CommandBufferBuilder::append_clear(double depth)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
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|     Protocol::ClearType clear_flags {};
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|     clear_flags.flags.depth = 1;
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|     builder.appendu32(clear_flags.value);
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|     builder.appendf32(0);
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|     builder.appendf32(0);
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|     builder.appendf32(0);
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|     builder.appendf32(0);
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|     builder.appendf64(depth);
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|     builder.appendu32(0);
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| }
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| 
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| void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, Protocol::ObjectType::NONE);
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|     builder.appendu32(stride);
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|     builder.appendu32(offset);
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|     builder.appendu32(resource.value());
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| }
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| 
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| void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::BLEND);
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| 
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|     CreateBlendCommand::S0Flags s0 {};
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|     CreateBlendCommand::S1Flags s1 {};
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|     CreateBlendCommand::S2Flags s2 {};
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| 
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|     s0.dither = 1;
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|     s2.colormask = 0xf;
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| 
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|     builder.appendu32(handle.value());
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|     builder.appendu32(s0.u32_value);
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|     builder.appendu32(s1.u32_value);
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|     builder.appendu32(s2.u32_value);
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|     for (size_t i = 1; i < 8; ++i) {
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|         builder.appendu32(0); // Explicitly disable all flags for other color buffers
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|     }
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| }
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| 
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| void CommandBufferBuilder::append_bind_blend(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::BLEND);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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| }
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| 
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| void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle handle, Vector<CreateVertexElementsCommand::ElementBinding> const& bindings)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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|     builder.appendu32(handle.value());
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|     for (auto& binding : bindings) {
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|         builder.appendu32(binding.offset);
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|         builder.appendu32(binding.divisor);
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|         builder.appendu32(binding.vertex_buffer_index);
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|         builder.appendu32(to_underlying(binding.format));
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|     }
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| }
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| 
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| void CommandBufferBuilder::append_bind_vertex_elements(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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| }
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| 
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| void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SURFACE);
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|     builder.appendu32(drawtarget_handle.value());
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|     builder.appendu32(drawtarget_resource.value());
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|     builder.appendu32(to_underlying(format));
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|     builder.appendu32(0); // First element / Texture Level
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|     builder.appendu32(0); // Last element / Texture Element
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| }
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| 
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| void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, Protocol::ObjectType::NONE);
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|     builder.appendu32(1);                   // nr_cbufs
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|     builder.appendu32(depthbuffer.value()); // zsurf_handle
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|     builder.appendu32(drawtarget.value());  // surf_handle
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| }
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| 
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| void CommandBufferBuilder::append_viewport(Gfx::IntSize size)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, Protocol::ObjectType::NONE);
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|     builder.appendu32(0);
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|     builder.appendf32(size.width() / 2);  // scale_x
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|     builder.appendf32(size.height() / 2); // scale_y (flipped, due to VirGL being different from our coordinate space)
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|     builder.appendf32(0.5f);              // scale_z
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|     builder.appendf32(size.width() / 2);  // translate_x
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|     builder.appendf32(size.height() / 2); // translate_y
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|     builder.appendf32(0.5f);              // translate_z
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| }
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| 
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| void CommandBufferBuilder::append_set_framebuffer_state_no_attach(Gfx::IntSize size)
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| {
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|     VERIFY(size.width() <= NumericLimits<u16>::max());
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|     VERIFY(size.height() <= NumericLimits<u16>::max());
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| 
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, Protocol::ObjectType::NONE);
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| 
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|     u16 samples = 0;
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|     u16 layers = 0;
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| 
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|     builder.appendu32((size.height() << 16) | size.width());
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|     builder.appendu32((samples << 16) | layers);
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| }
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| 
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| void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, Protocol::ObjectType::NONE);
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|     builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
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|     builder.appendu32(0); // index (currently unused according to virglrenderer source code)
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|     for (auto v : constant_buffer) {
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|         builder.appendf32(v);
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|     }
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| }
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| 
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| void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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| {
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|     size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
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|     VERIFY(shader_len <= NumericLimits<u32>::max());
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| 
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SHADER);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
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|     builder.appendu32(to_underlying(shader_type));
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|     builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
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|     builder.appendu32(shader_len);
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|     builder.appendu32(0); // VIRGL_OBJ_SHADER_NUM_TOKENS
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|     builder.append_string_null_padded(shader_data);
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| }
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| 
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| void CommandBufferBuilder::append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, Protocol::ObjectType::NONE);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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|     builder.appendu32(to_underlying(shader_type));
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| }
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| 
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| void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::RASTERIZER);
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| 
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|     CreateRasterizerCommand::S0Flags s0 {};
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|     CreateRasterizerCommand::S3Flags s3 {};
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| 
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|     s0.depth_clip = 1;
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| 
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|     builder.appendu32(handle.value()); // Handle
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|     builder.appendu32(s0.u32_value);   // S0 (bitfield of state bits)
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|     builder.appendf32(1.0);            // Point size
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|     builder.appendu32(0);              // Sprite coord enable
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|     builder.appendu32(s3.u32_value);   // S3 (bitfield of state bits)
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|     builder.appendf32(0.1);            // Line width
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|     builder.appendf32(0.0);            // Offset units
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|     builder.appendf32(0.0);            // offset scale
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|     builder.appendf32(0.0);            // Offset clamp
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| }
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| 
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| void CommandBufferBuilder::append_bind_rasterizer(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::RASTERIZER);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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| }
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| 
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| void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::DSA);
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| 
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|     CreateDSACommand::S0Flags s0 {};
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|     CreateDSACommand::S1Flags s1[2] {};
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| 
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|     s0.depth_enabled = 1;
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|     s0.depth_writemask = 1;
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|     s0.depth_func = 1;
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| 
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|     builder.appendu32(handle.value());  // Handle
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|     builder.appendu32(s0.u32_value);    // S0 (bitset for depth buffer)
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|     builder.appendu32(s1[0].u32_value); // S1 (bitset for 1st stencil buffer)
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|     builder.appendu32(s1[1].u32_value); // S2 (bitset for 2nd stencil buffer)
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|     builder.appendf32(1.0);             // Alpha Ref
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| }
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| 
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| void CommandBufferBuilder::append_bind_dsa(Protocol::ObjectHandle handle)
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| {
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|     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::DSA);
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|     builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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| }
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| 
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| }
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