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serenity/Userland/Libraries/LibGUI/FilePicker.h
FalseHonesty 2ed5d19407 LibGUI+HackStudio: Add way to tell FilePicker to open a folder
This now means that when trying to open a folder, one can click on
the folder and press open instead of having to actually step into
the desired folder. Of course, it also means it won't let you open
non-directories anymore.
2021-04-13 15:16:07 +02:00

92 lines
3.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/LexicalPath.h>
#include <AK/Optional.h>
#include <LibCore/StandardPaths.h>
#include <LibGUI/Dialog.h>
#include <LibGUI/ImageWidget.h>
#include <LibGUI/Model.h>
namespace GUI {
class FilePicker final
: public Dialog
, private ModelClient {
C_OBJECT(FilePicker);
public:
enum class Mode {
Open,
OpenMultiple,
OpenFolder,
Save
};
static Optional<String> get_open_filepath(Window* parent_window, const String& window_title = {}, const StringView& path = Core::StandardPaths::home_directory(), bool folder = false);
static Optional<String> get_save_filepath(Window* parent_window, const String& title, const String& extension, const StringView& path = Core::StandardPaths::home_directory());
virtual ~FilePicker() override;
LexicalPath selected_file() const { return m_selected_file; }
private:
void on_file_return();
void set_path(const String&);
// ^GUI::ModelClient
virtual void model_did_update(unsigned) override;
FilePicker(Window* parent_window, Mode type = Mode::Open, const StringView& file_name = "Untitled", const StringView& path = Core::StandardPaths::home_directory());
static String ok_button_name(Mode mode)
{
switch (mode) {
case Mode::Open:
case Mode::OpenMultiple:
case Mode::OpenFolder:
return "Open";
case Mode::Save:
return "Save";
default:
return "OK";
}
}
RefPtr<MultiView> m_view;
NonnullRefPtr<FileSystemModel> m_model;
LexicalPath m_selected_file;
RefPtr<TextBox> m_filename_textbox;
RefPtr<TextBox> m_location_textbox;
RefPtr<Menu> m_context_menu;
Mode m_mode { Mode::Open };
};
}