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serenity/Kernel/Arch/x86_64/ISABus/I8042Controller.h

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C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Devices/HID/Controller.h>
#include <Kernel/Devices/HID/KeyboardDevice.h>
#include <Kernel/Devices/HID/MouseDevice.h>
#include <Kernel/Locking/Spinlock.h>
namespace Kernel {
enum I8042Port : u8 {
Buffer = 0x60,
Command = 0x64,
Status = 0x64,
};
enum I8042Command : u8 {
ReadConfiguration = 0x20,
WriteConfiguration = 0x60,
DisableSecondPS2Port = 0xA7,
EnableSecondPS2Port = 0xA8,
TestSecondPS2Port = 0xA9,
TestPS2Controller = 0xAA,
TestFirstPS2Port = 0xAB,
DisableFirstPS2Port = 0xAD,
EnableFirstPS2Port = 0xAE,
WriteSecondPS2PortInputBuffer = 0xD4,
SetScanCodeSet = 0xF0,
GetDeviceID = 0xF2,
SetSampleRate = 0xF3,
EnablePacketStreaming = 0xF4,
DisablePacketStreaming = 0xF5,
SetDefaults = 0xF6,
Reset = 0xFF,
};
enum I8042ConfigurationFlag : u8 {
FirstPS2PortInterrupt = 1 << 0,
SecondPS2PortInterrupt = 1 << 1,
SystemFlag = 1 << 2,
FirstPS2PortClock = 1 << 4,
SecondPS2PortClock = 1 << 5,
FirstPS2PortTranslation = 1 << 6,
};
enum I8042StatusFlag : u8 {
OutputBuffer = 1 << 0,
InputBuffer = 1 << 1,
System = 1 << 2,
InputType = 1 << 3,
SecondPS2PortOutputBuffer = 1 << 5,
TimeoutError = 1 << 6,
ParityError = 1 << 7,
};
enum I8042Response : u8 {
ControllerTestPassed = 0x55,
Success = 0xAA,
Acknowledge = 0xFA,
Resend = 0xFE,
};
class I8042Controller;
class PS2KeyboardDevice;
class PS2MouseDevice;
class PS2Device {
public:
virtual ~PS2Device() = default;
virtual void irq_handle_byte_read(u8 byte) = 0;
virtual void enable_interrupts() = 0;
enum class Type {
Unknown = 0,
Keyboard,
Mouse,
};
virtual Type instrument_type() const = 0;
protected:
explicit PS2Device(I8042Controller const& ps2_controller)
: m_i8042_controller(ps2_controller)
{
}
NonnullRefPtr<I8042Controller> const m_i8042_controller;
};
class PS2KeyboardDevice;
class PS2MouseDevice;
class HIDManagement;
class I8042Controller final : public HIDController {
friend class PS2KeyboardDevice;
friend class PS2MouseDevice;
public:
static ErrorOr<NonnullRefPtr<I8042Controller>> create();
ErrorOr<void> detect_devices();
ErrorOr<void> reset_device(PS2Device::Type device)
{
SpinlockLocker lock(m_lock);
return do_reset_device(device);
}
ErrorOr<u8> send_command(PS2Device::Type device, u8 command)
{
SpinlockLocker lock(m_lock);
return do_send_command(device, command);
}
ErrorOr<u8> send_command(PS2Device::Type device, u8 command, u8 data)
{
SpinlockLocker lock(m_lock);
return do_send_command(device, command, data);
}
ErrorOr<u8> read_from_device(PS2Device::Type device)
{
SpinlockLocker lock(m_lock);
return do_read_from_device(device);
}
ErrorOr<void> wait_then_write(u8 port, u8 data)
{
SpinlockLocker lock(m_lock);
return do_wait_then_write(port, data);
}
ErrorOr<u8> wait_then_read(u8 port)
{
SpinlockLocker lock(m_lock);
return do_wait_then_read(port);
}
ErrorOr<void> prepare_for_output();
ErrorOr<void> prepare_for_input(PS2Device::Type);
bool irq_process_input_buffer(PS2Device::Type);
// Note: This function exists only for the initialization process of the controller
bool check_existence_via_probing(Badge<HIDManagement>);
private:
I8042Controller();
ErrorOr<void> do_reset_device(PS2Device::Type);
ErrorOr<u8> do_send_command(PS2Device::Type type, u8 data);
ErrorOr<u8> do_send_command(PS2Device::Type device, u8 command, u8 data);
ErrorOr<u8> do_write_to_device(PS2Device::Type device, u8 data);
ErrorOr<u8> do_read_from_device(PS2Device::Type device);
ErrorOr<void> do_wait_then_write(u8 port, u8 data);
ErrorOr<u8> do_wait_then_read(u8 port);
ErrorOr<void> drain_output_buffer();
// Note: These functions exist only for the initialization process of the controller
void do_write(u8 port, u8 data);
u8 do_read(u8 port);
Spinlock<LockRank::None> m_lock {};
bool m_first_port_available { false };
bool m_second_port_available { false };
bool m_is_dual_channel { false };
// NOTE: Each i8042 controller can have at most 2 ports - a regular (traditional
// ATKBD) port and AUX port (for mouse devices mostly).
// However, the specification for i8042 controller, as well as decent hardware
// implementations and software drivers actually allow a user to still operate
// a keyboard and mouse even if they were connected in reverse (i.e. keyboard
// was connected to AUX port, and mouse was connected to the traditional ATKBD port).
//
// Please note, that if the keyboard and mouse devices are connected in reverse, then ATKBD translation mode
// cannot be sanely enabled due to obvious peripheral devices' protocol differences, and will result
// in misproper data being sent back.
struct PS2Port {
OwnPtr<PS2Device> device;
// NOTE: This value is being used as 1:1 map between the I8042 port being handled, to
// the either the MouseDevice or KeyboardDevice being attached.
Optional<PS2Device::Type> device_type;
};
// NOTE: Each i8042 controller can have at most 2 devices - a mouse and keyboard,
// mouse and a mouse, or keyboard and a keyboard.
// NOTE: This is usually used as the ATKBD port.
PS2Port m_first_ps2_port;
// NOTE: This is usually used as the AUX port.
PS2Port m_second_ps2_port;
};
}