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![]() These were easy to pick-up as these pointers are assigned during the construction point and are never changed afterwards. This small change to these pointers will ensure that our code will not accidentally assign these pointers with a new object which is always a kind of bug we will want to prevent. |
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.. | ||
Controller | ||
Access.cpp | ||
Access.h | ||
API.cpp | ||
API.h | ||
Definitions.h | ||
Device.cpp | ||
Device.h | ||
DeviceIdentifier.cpp | ||
IDs.h | ||
Initializer.h |