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and the CaptureInput mode. They are a source of unneeded complexity in WindowServer and have proven prone to regressions, so this patch replaces them with a simple input preemption scheme using Popups. Popup windows now have ergonomics similar to menus: When open, a popup preempts all mouse and key events for the entire window stack; however, they are fragile and will close after WindowServer swallows the first event outside them. This is similar to how combo box windows and popups work in the classic Windows DE and has the added benefit of letting the user click anywhere to dismiss a popup without having to worry about unwanted interactions with other widgets.
25 lines
656 B
C++
25 lines
656 B
C++
/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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namespace WindowServer {
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// WindowMode sets modal behavior for windows in a modal chain
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//
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// - Modeless: No modal effect (default mode for parentless windows)
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// - Passive: Joins the modal chain but has no modal effect (default mode for child windows)
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// - RenderAbove: Renders above its parent
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// - Blocking: Preempts all interaction with its modal chain excepting descendants and popups (default mode for Dialogs)
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enum class WindowMode {
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Modeless = 0,
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Passive,
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RenderAbove,
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Blocking,
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_Count,
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};
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}
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