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serenity/Userland/Services/WindowServer/Screen.cpp
Daniel Bertalan bb26cea291 WindowServer: Don't use GNU-style designator
Clang throws a fit when it encounters this code, since we already have
the standardized designated initializer syntax in C++20, which we should
use.
2021-07-14 13:12:25 +02:00

437 lines
15 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Screen.h"
#include "Compositor.h"
#include "Event.h"
#include "EventLoop.h"
#include "WindowManager.h"
#include <AK/Debug.h>
#include <Kernel/API/FB.h>
#include <Kernel/API/MousePacket.h>
#include <fcntl.h>
#include <stdio.h>
#include <sys/mman.h>
#include <unistd.h>
namespace WindowServer {
NonnullOwnPtrVector<Screen, default_screen_count> Screen::s_screens;
Screen* Screen::s_main_screen { nullptr };
Gfx::IntRect Screen::s_bounding_screens_rect {};
ScreenLayout Screen::s_layout;
Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
struct ScreenFBData {
Vector<FBRect, 32> pending_flush_rects;
bool too_many_pending_flush_rects { false };
};
ScreenInput& ScreenInput::the()
{
static ScreenInput s_the;
return s_the;
}
Screen& ScreenInput::cursor_location_screen()
{
auto* screen = Screen::find_by_location(m_cursor_location);
VERIFY(screen);
return *screen;
}
const Screen& ScreenInput::cursor_location_screen() const
{
auto* screen = Screen::find_by_location(m_cursor_location);
VERIFY(screen);
return *screen;
}
bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
{
if (!screen_layout.is_valid(&error_msg))
return false;
auto screens_backup = move(s_screens);
auto layout_backup = move(s_layout);
for (auto& old_screen : screens_backup)
old_screen.close_device();
AK::ArmedScopeGuard rollback([&] {
for (auto& screen : s_screens)
screen.close_device();
s_screens = move(screens_backup);
s_layout = move(layout_backup);
for (auto& old_screen : screens_backup) {
if (!old_screen.open_device()) {
// Don't set error_msg here, it should already be set
dbgln("Rolling back screen layout failed: could not open device");
}
}
update_bounding_rect();
});
s_layout = move(screen_layout);
for (size_t index = 0; index < s_layout.screens.size(); index++) {
auto* screen = WindowServer::Screen::create(s_layout.screens[index]);
if (!screen) {
error_msg = String::formatted("Error creating screen #{}", index);
return false;
}
if (s_layout.main_screen_index == index)
screen->make_main_screen();
screen->open_device();
}
rollback.disarm();
update_bounding_rect();
update_scale_factors_in_use();
return true;
}
void Screen::update_scale_factors_in_use()
{
s_scale_factors_in_use.clear();
for_each([&](auto& screen) {
auto scale_factor = screen.scale_factor();
// The This doesn't have to be extremely efficient as this
// code is only run when we start up or the screen configuration
// changes. But using a vector allows for efficient iteration,
// which is the most common use case.
if (!s_scale_factors_in_use.contains_slow(scale_factor))
s_scale_factors_in_use.append(scale_factor);
return IterationDecision::Continue;
});
}
Screen::Screen(ScreenLayout::Screen& screen_info)
: m_virtual_rect(screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor })
, m_framebuffer_data(adopt_own(*new ScreenFBData()))
, m_info(screen_info)
{
open_device();
// If the cursor is not in a valid screen (yet), force it into one
dbgln("Screen() current physical cursor location: {} rect: {}", ScreenInput::the().cursor_location(), rect());
if (!find_by_location(ScreenInput::the().cursor_location()))
ScreenInput::the().set_cursor_location(rect().center());
}
Screen::~Screen()
{
close_device();
}
bool Screen::open_device()
{
close_device();
m_framebuffer_fd = open(m_info.device.characters(), O_RDWR | O_CLOEXEC);
if (m_framebuffer_fd < 0) {
perror(String::formatted("failed to open {}", m_info.device).characters());
return false;
}
m_can_set_buffer = (fb_set_buffer(m_framebuffer_fd, 0) == 0);
m_can_device_flush_buffers = true; // If the device can't do it we revert to false
set_resolution(true);
return true;
}
void Screen::close_device()
{
if (m_framebuffer_fd >= 0) {
close(m_framebuffer_fd);
m_framebuffer_fd = -1;
}
if (m_framebuffer) {
int rc = munmap(m_framebuffer, m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = nullptr;
m_size_in_bytes = 0;
}
}
void Screen::init()
{
set_resolution(true);
}
Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
{
Screen* best_screen = nullptr;
int best_area = 0;
for (auto& screen : s_screens) {
auto r = screen.rect().intersected(rect);
int area = r.width() * r.height();
if (!best_screen || area > best_area) {
best_screen = &screen;
best_area = area;
}
}
if (!best_screen) {
// TODO: try to find the best screen in close proximity
best_screen = &Screen::main();
}
return *best_screen;
}
Screen& Screen::closest_to_location(const Gfx::IntPoint& point)
{
for (auto& screen : s_screens) {
if (screen.rect().contains(point))
return screen;
}
// TODO: guess based on how close the point is to the next screen rectangle
return Screen::main();
}
void Screen::update_bounding_rect()
{
if (!s_screens.is_empty()) {
s_bounding_screens_rect = s_screens[0].rect();
for (size_t i = 1; i < s_screens.size(); i++)
s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i].rect());
} else {
s_bounding_screens_rect = {};
}
}
bool Screen::set_resolution(bool initial)
{
// Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
Screen* screen_with_cursor = nullptr;
if (!initial)
screen_with_cursor = &ScreenInput::the().cursor_location_screen();
FBResolution physical_resolution { 0, (unsigned)m_info.resolution.width(), (unsigned)m_info.resolution.height() };
int rc = fb_set_resolution(m_framebuffer_fd, &physical_resolution);
dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - return code {}", index(), rc);
auto on_change_resolution = [&]() {
if (initial || physical_resolution.width != (unsigned)m_info.resolution.width() || physical_resolution.height != (unsigned)m_info.resolution.height()) {
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
int rc = munmap(m_framebuffer, previous_size_in_bytes);
VERIFY(rc == 0);
}
int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
if (m_can_set_buffer) {
unsigned buffer_offset = 0;
rc = fb_get_buffer_offset(m_framebuffer_fd, 1, &buffer_offset);
if (rc == 0) {
m_back_buffer_offset = buffer_offset;
} else {
// fall back to assuming the second buffer starts right after the last line of the first
m_back_buffer_offset = physical_resolution.pitch * physical_resolution.height;
}
} else {
m_back_buffer_offset = 0;
}
}
m_info.resolution = { physical_resolution.width, physical_resolution.height };
m_pitch = physical_resolution.pitch;
if (this == screen_with_cursor) {
auto& screen_input = ScreenInput::the();
screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
}
};
if (rc == 0) {
on_change_resolution();
return true;
}
if (rc == -1) {
int err = errno;
dbgln("Screen #{}: Failed to set resolution {}: {}", index(), m_info.resolution, strerror(err));
on_change_resolution();
return false;
}
VERIFY_NOT_REACHED();
}
void Screen::set_buffer(int index)
{
VERIFY(m_can_set_buffer);
int rc = fb_set_buffer(m_framebuffer_fd, index);
VERIFY(rc == 0);
}
size_t Screen::buffer_offset(int index) const
{
if (index == 0)
return 0;
if (index == 1)
return m_back_buffer_offset;
VERIFY_NOT_REACHED();
}
void ScreenInput::set_acceleration_factor(double factor)
{
VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max);
m_acceleration_factor = factor;
}
void ScreenInput::set_scroll_step_size(unsigned step_size)
{
VERIFY(step_size >= scroll_step_size_min);
m_scroll_step_size = step_size;
}
void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
{
auto& current_screen = cursor_location_screen();
auto prev_location = m_cursor_location;
if (packet.is_relative) {
m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
} else {
m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
}
auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
if (!moved_to_screen) {
m_cursor_location = m_cursor_location.constrained(current_screen.rect());
moved_to_screen = &current_screen;
}
unsigned buttons = packet.buttons;
unsigned prev_buttons = m_mouse_button_state;
m_mouse_button_state = buttons;
unsigned changed_buttons = prev_buttons ^ buttons;
auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
if (!(changed_buttons & (unsigned)button))
return;
auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
};
post_mousedown_or_mouseup_if_needed(MouseButton::Left);
post_mousedown_or_mouseup_if_needed(MouseButton::Right);
post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
post_mousedown_or_mouseup_if_needed(MouseButton::Back);
post_mousedown_or_mouseup_if_needed(MouseButton::Forward);
if (m_cursor_location != prev_location) {
auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
if (WindowManager::the().dnd_client())
message->set_mime_data(WindowManager::the().dnd_mime_data());
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
if (packet.z) {
auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.z * m_scroll_step_size);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
if (m_cursor_location != prev_location)
Compositor::the().invalidate_cursor();
}
void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
{
m_modifiers = kernel_event.modifiers();
auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
{
// NOTE: we don't scale until in Screen::flush_display so that when
// there are too many rectangles that we end up throwing away, we didn't
// waste accounting for scale factor!
auto& fb_data = *m_framebuffer_data;
if (fb_data.too_many_pending_flush_rects) {
// We already have too many, just make sure we extend it if needed
VERIFY(!fb_data.pending_flush_rects.is_empty());
if (fb_data.pending_flush_rects.size() == 1) {
auto& union_rect = fb_data.pending_flush_rects[0];
auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
union_rect.x = new_union.left();
union_rect.y = new_union.top();
union_rect.width = new_union.width();
union_rect.height = new_union.height();
} else {
// Convert all the rectangles into one union
auto new_union = flush_region;
for (auto& flush_rect : fb_data.pending_flush_rects)
new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
fb_data.pending_flush_rects.resize(1, true);
auto& union_rect = fb_data.pending_flush_rects[0];
union_rect.x = new_union.left();
union_rect.y = new_union.top();
union_rect.width = new_union.width();
union_rect.height = new_union.height();
}
return;
}
VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
fb_data.pending_flush_rects.append({ (unsigned)flush_region.left(),
(unsigned)flush_region.top(),
(unsigned)flush_region.width(),
(unsigned)flush_region.height() });
if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
// If we get one more rectangle then we need to convert it to a single union rectangle
fb_data.too_many_pending_flush_rects = true;
}
}
void Screen::flush_display(int buffer_index)
{
VERIFY(m_can_device_flush_buffers);
auto& fb_data = *m_framebuffer_data;
if (fb_data.pending_flush_rects.is_empty())
return;
// Now that we have a final set of rects, apply the scale factor
auto scale_factor = this->scale_factor();
for (auto& flush_rect : fb_data.pending_flush_rects) {
flush_rect.x *= scale_factor;
flush_rect.y *= scale_factor;
flush_rect.width *= scale_factor;
flush_rect.height *= scale_factor;
}
if (fb_flush_buffers(m_framebuffer_fd, buffer_index, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
int err = errno;
if (err == ENOTSUP)
m_can_device_flush_buffers = false;
else
dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
}
fb_data.too_many_pending_flush_rects = false;
fb_data.pending_flush_rects.clear_with_capacity();
}
void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
{
VERIFY(m_can_device_flush_buffers);
auto scale_factor = this->scale_factor();
FBRect flush_rect {
.x = (unsigned)(rect.x() * scale_factor),
.y = (unsigned)(rect.y() * scale_factor),
.width = (unsigned)(rect.width() * scale_factor),
.height = (unsigned)(rect.height() * scale_factor)
};
if (fb_flush_buffers(m_framebuffer_fd, front_buffer_index, &flush_rect, 1) < 0) {
int err = errno;
if (err == ENOTSUP)
m_can_device_flush_buffers = false;
else
dbgln("Screen #{}: Error ({}) flushing display front buffer: {}", index(), err, strerror(err));
}
}
}